It goes in a documents folder: D:\Documents and Settings\ \Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods it says what folder in the activate mods part of the options in the game.
tenhunter
You have the most recent version of the mod I imagine?
I'm in your brainz, you are the 6th cylon [e digicons]:cylon:[/e]
Mine runs great on my company issued dell lap top. Shocked the hell out of me, but now I have something better than solitare to get me through conference calls!
I hope having the show back on has everyone as excited for this as I am. Though even I will admit it is getting CRAZY convoluted...
I think the majority of us are happy with the cap ships as they are, i have heard no complaints : ) This is Stress and Darkshimmer's baby, dont hyjack the thread with your home project. Keep it to yourself, they have put a ton of work into this, altering their files and posting about it in their thread might be a bit tacky and insulting (if you mean it to be or not).
Explosions are animations that the ship creater simply puts into the .entity file. Loki will probably put in bigger explotions but all of the actual SOA ships seem good for now.
Yeah I cant find it, no texture or ship file in GameInfo?? It must be somewhere, I found all of the other borg.
Looking forward to a taste! I love the models in SOA! The scale is awesome.
I wonder if Eville responded to that and thought... maybe I should'nt respond to everything. Love the mod... Still playing it too much.
Open the galaxy file with notebook and make sure it says version 2 and note 1 on the top line.
I actually like the borg being separate from this mod, but look forward to Lokis addon! I am not sure I could bribe the borg to attack the klingons... seems weird [e digicons]:erk:[/e] [e digicons]:borg:[/e]
Pirates still make the game dump, turn them off.
Maybe I didn't explain well enough, there has to be a way to change the defualt ships that hold planets until they are colonized. Is this a map issue, or is there a way to change these units from the English string, or game info? Help !
Where are the lines that specify what ships are protecting a planet? If I want to change what ships are on protecting an asteroid from say TEC to Vasari what would be the best way?
I agree that you should get 2 more squads of fighters.
Ok : ) I was just wondering what the future plans for entrenchment where, I by no means expected a working mod for a beta : P
GREAT NEWS! Oh crap... I need to figure out how to uninstall entrechment bete! [e digicons]:omg:[/e]
Yeah, I keep trying to zoom in to see what ships are where [e digicons]^_^[/e] Stress- So is the next release going to be for patch 1.11 and 1.12 or are you going to wait for entrenchment to release its mod files in January? What is the plan for Entrenchment compatability. Will it have any affect on balancing?
Eville- Any thoughts on what Entrenchment may bring to this incredible mod? Obviously there is a balancing issue with the stations needing to e stronger. I ask this question and expect to be trolled over "balancing" but if I am the empire and I build a space station... Just a GEEKS sins fantasy... even if I cant blow up planets. K
Na, Voyager mod would be great! You could have the borg, but really weak borg. And a single intrepid class that can't even be damaged. Wait that would be boring... much like Voyager.
http://www.digitalimagery.de/anims/kelvintest.mov
WOW, I am actually embaressed I did not see that! Thanks again.
Thanks for the info! Where is it determined IF a ship has the ability? I still can not figure that out...