Thanks for posting, Zombie.
fhwagads
The population growth part of the social upgrades are still bugged. I timed the population growth for the various stages and they were all the same population/sec pop change seconds pop/sec <td class="xl65" width="64
There appears to be a bug with the social population growth rate upgrade. I colonized two terran planets at the same time and upgraded one with all the social upgrades and the other with all the industrial upgrades. The population of both planets grew exactly the same even after all the social upgrades were done. They both reached 220 population at the same time.
I just wish that you could toggle the autoscrolling on and off. For a quick update on all of your units it's great, especially in the middle of a battle, but I hate how it autoscrolls to the current gravwell all the time.
I like the idea of making the battleships be better in their anti-strikecraft and anti-corvette role. I would add the flak cannons from the titans to each battleship. For the Kol, make Flak burst give a damage boost to nearby flak frigates. For the Radience, make detonate antimatter magnetize the target for a limited number of targets, this would give it an anti strikecraft special. Kortul is probably fine as long as jam weapons works on corvettes.
So I just checked. Repossesion works on worlds under the enemy's culture. It also works on worlds with Aux Gov too. Your right, my scenario would take time to set up, but the enemy would have to deal with your new planet quickly or risk it. I'm just saying that repossesion is different enough from colonization already that it's a good ability.
Does repossession work on planets that have too much enemy culture to colonize normally. Because if it did this would give it something unique. You could jump into the enemy's backfield,grab theworld, fortify it and start churning out culture. This could also synergize with other factions well. Vasari Rebs are supposed to have a tech that allows them to share phase gates, this would make it easier to get the Coronata into the backfield. If your ally is Advent
The problem is that multiplicatively a straight percent increase followed by a straight percent decrease dont cancel each other out. For example, if we start with 100 and increase by 25%, we get (1+.25)*100=125. If we follow that by a 25% decrease, we now have (1-.25)*125=93.75. However if we follow a 25% increase by a 20% decrease we get (1-.20)*(1+.25)*100=100. So a 20% decrease cancels out an initial 25% increase if the percents are applied multiplicatively. In general, if X is the
That's a great question. I think that the game treats phase gates as exceptioshe as it doesn't shorten your trade routes when you build two phase nodes.Though if the game treated the Kostura planet asadjacent Wail would make a pretty cool counter. Hard to pull off the counter as you would have 90s and you wouldn't know it was coming.
It would be great if they added a yellow progress bar over the factory icon in the empire tree as well. Especially for the titan factory.
I also experienced this. I was Advent,Ai was TEC. I had a star base in the center of the gravwell and an enemy Sova was attacking it and their fighters were deployed? As well as mine from the star base.
How about making the stock super weapon available midgame but do mediocre damage and have no secondary effects. Add research and upgrade modules to the super weapon to increase damage and have more secondary effects. This way you could make the stock weapon only threatening if you don't counter it but a fully upgraded weapon would be pretty scary. Eg for Novalith Out of box damage would be 750 per shot, no secondary effects. Could upgrade damage to 1500 -> 3000 per shot