Odit

Odit

Joined Member # 3215241
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I'll jump on that band wagon. Especially when Beta is released. All hail John (and Nate for giving us an inside perspective). Good stuff all around. Everything I read seems like a positive feature. Not to steal thunder from future journal entries, but how are the heroes shaping up? We've seen several screen shots of the rook, a few of the torch bearer, lizard assassin and perhaps a sniper(?). Its appears that there is some individual customization with each of those (tre

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Hmm, I guess I'm just trying to picture these things on the battlefield. Looking over the screen shots, it looks like the general battle starts off small. Maybe the AI creep spawns in waves, not sure. As battle progresses more and more units spawn in and also progressively bigger units (either AI or general controlled) start appearing. I'd assume the large lizard ballistas are slower than the smaller gnolls, though maybe they cover more distance in large steps. The Rook and other

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Awesome. Thanks for the reply on layout. The levels are beautiful, particularly the backgrounds and I'm a big fan of the geometric designs (the sun stone is great). I'd love to see more terrain and doodads that may play into to Line of Sight or Cover rules. Perhaps some ups and downs instead of everything flat? Graphic-wise everything looks amazing. Honestly, looking at all the big hulking figures, it just seems that gameplay will be slow and clunky. Of course, thats thinking in th

32 Replies 30,477 Views