Volt_Cruelerz

Volt_Cruelerz

Joined Member # 3217355
91 Posts 3,818 Replies 25,320 Reputation

[quote who="GoaFan77" reply="10" id="3477008"] Quoting Volt_Cruelerz, reply 9 Quoting GoaFan77, reply 8 Quoting Volt_Cruelerz, reply 7 Which do you disagree with? Tying anything to the current population of your planets. You couldn't do it literally numerically, but you could capture the spirit of it. Every time you construct a new structure, you apply a buff to the structure that in turn applies a buff to the orbit bod

13 Replies 7,865 Views

[quote who="GoaFan77" reply="8" id="3476961"] Quoting Volt_Cruelerz, reply 7 Which do you disagree with? Tying anything to the current population of your planets.[/quote] You couldn't do it literally numerically, but you could capture the spirit of it. Every time you construct a new structure, you apply a buff to the structure that in turn applies a buff to the orbit body which uses the entityModifier PlanetMaxPopulation to knock down its populat

13 Replies 7,865 Views

I'm on my phone so i can't edit posts... Anyways, as I think about it, I think the third is possible too. Upon spawning a ship, give it a buff that then gets sent to the planet. The planet loses one point of population. Then have the planet bounce this back to the ship and have it have an on death action that removes the buff from the planet that reduced its population.

13 Replies 7,865 Views

Great to hear that it's still selling well. Was it just the steam sales or the DLC or what? Not quite sure what you're alluding to regarding the difficulty of putting stuff in and the meta. I'd guess you're referring to the 2 gig limit and the balance of the game as it stands, but I could be wrong.

77 Replies 414,747 Views

I've been thinking about it and I think there's something else worth mentioning regarding the future of RTS gaming... Take a look at Sins of a Solar Empire. With its high unit count numbers, it would be very cumbersome to try to manage them using only the map. Luckily you have fleets and the Empire Tree which is an amazing UI innovation for the RTS genre. As unit counts continue to increase (realistically, I don't think it'll ever go above 2-3x what Sin

105 Replies 414,905 Views

[quote who="RespawnedTitanL10" reply="2" id="3474282"] I don't see any Lua exposed in this game. Might have been a change of plans with that, e.g. the engine might support Lua, meaning it can be configured with Lua, but Lua wasn't used for Sins. The entity files don't allow for Turing-complete computations within . You can call some of the predefined tests (i.e. defined in the C/C++ code) fo

8 Replies 7,439 Views

I'd completely forgotten about this whole mess... It's good that common sense prevailed, but it's so stupid that you had to do this in the first place. Given the fact that they're not giving up, it seems like they're just trying to lawyer you into submission simply because their purse is bigger than yours. Such stupidity. Oh well. Good luck in the other countries. It's just disgusting to me that they're doing this.

57 Replies 521,915 Views

Honestly, the game will degrade like any unsupported game that's been out for six years. Even dedicated players like myself slowly lose interest. It's not that I don't like the game anymore. I still love it and it goes down as one of my favorite games of all time without question. It's just that at this point, the game doesn't hold anything really new for me. I've put in hundreds of hours and have modded the game to oblivion. I'v

77 Replies 414,747 Views

First off, it is already a larger font than normal, underlined, and bolded. Aside from adding colors, there really isn't anything else that I could do.. [e digicons]:rolleyes:[/e] Also, this isn't some "fun" mod. When I work on this thing, I yank about 90% of the stuff I add. Why? Because it isn't balanced or because strictly speaking the ultimate reason why I threw it in was for the fun-factor or rule-of-cool. The mod i

137 Replies 129,302 Views

[quote who="Seleuceia" reply="5" id="3232716"] Quoting GoaFan77, reply 1They need culture to be more useful more than anything, or at least more economical Fine you troll.... UNITY MASS SHOULD DO CHAINING CULTURE SPAWNING...[/quote] I actually did that once with the DE.. It was OP though so I never released it lol.

19 Replies 21,828 Views

Snyder, if you'd actually read at all, you'd notice in extra large, underlined, bolded print it says 1.03. [e digicons]#:([/e] Maybe you should actually read because as you said, it isn't an oversight, leastways not by me. I did mention it. You apparently are blind or jump to raging conclusions very rapidly. And regarding versions, ha. Versions are arbitrary numbers and the fact is, because many versions of the mod can actually go ac

137 Replies 129,302 Views