Looks awesome. Karma for you! EDIT: apparently the karma system isn't working [e digicons]
Volt_Cruelerz
First off, it is already a larger font than normal, underlined, and bolded. Aside from adding colors, there really isn't anything else that I could do.. [e digicons]:rolleyes:[/e] Also, this isn't some "fun" mod. When I work on this thing, I yank about 90% of the stuff I add. Why? Because it isn't balanced or because strictly speaking the ultimate reason why I threw it in was for the fun-factor or rule-of-cool. The mod i
Looks great. Can't wait to see how it turns out!
[quote who="Seleuceia" reply="5" id="3232716"] Quoting GoaFan77, reply 1They need culture to be more useful more than anything, or at least more economical Fine you troll.... UNITY MASS SHOULD DO CHAINING CULTURE SPAWNING...[/quote] I actually did that once with the DE.. It was OP though so I never released it lol.
Making them restricted to places with Phase Nodes would be perfectly fine with me. As for making them an upgrade.. [IMG]http://i180.photobucket.com/albums/x111/VoltCruelerz/RebalancedRacesLoadScreen.jpg[/IMG]
The move to moddb had more to do with another mod I was working on that was significantly larger than RR:R, though I figured if I set that up, I may as well do this as well. Of course, that mod is incomplete as well, so..
Snyder, if you'd actually read at all, you'd notice in extra large, underlined, bolded print it says 1.03. [e digicons]#:([/e] Maybe you should actually read because as you said, it isn't an oversight, leastways not by me. I did mention it. You apparently are blind or jump to raging conclusions very rapidly. And regarding versions, ha. Versions are arbitrary numbers and the fact is, because many versions of the mod can actually go ac
If it did, it would make building starbases stupidly fast.
You only need one to target the enemy titan and bring its mitigation down from 65%-75% to 57%-67% while also allowing your ships to have 20% chance to bypass its shields.
Or capture Subverters via their abilities.
Not sure if this is needed...
[quote who="DirtySanchezz" reply="116" id="3221049"]Any chance of a nerf for Wail? Vasari jumping starbases probably need a big nerf of some sort.[/quote] I'll consider it, but it won't be just a nerf probably. It'll probably be an outright rework. If you have any ideas as to how you believe this should best be done, I'm open to suggestions. Regarding Orkulus Rex, this mod hasn't been updated for 1.03, so it required players to have 15 lab
For the record, in Rebalanced Races, I don't even touch Wail.. It's a rather complex issue that may require changes beyond what is allowed in modding, so I've left it alone.
Feel free to make a Rebellion version of it. Mine was made IIRC back in entrenchment.
see stickies in strategy section
It's a debuff to the target that does as suggests: it cripples shields and causes some additional shots to go through. It says nothing about the effects it has on other weapon types.
I'm pretty sure this isn't a bug, just something that with the Coronata can potentially make the AL battleball that much more powerful.
It's pretty much standard warfare that to defeat a dug in opponent, you need 2-3 times the manpower/firepower.
Not to be nitpicky, but you are only moving thing around the screen, not zooming them. As a result, the ships just look as if they are orpibiting the camera.
People have been basically fine with this through Entrenchment and Diplomacy. I can understand disliking it for titans because I agree titans are their abilities (unless you're talking about the Ragnarov's railgun that deals something like 200 DPS) but players have been dealing with this fine for capitals. Also, Orkies are as mentioned above, anti-structure starbases. Unlike the other two, they don't provide fleet support or have uncapped AoE's. It de
Gravity Bomb affects titans? [quote who="bilun" reply="13" id="3217818"]If you're getting hit by phase batteries chances are you're in any enemy well and there aren't any rechargers handy [/quote] Details [e digicons];)[/e]
Refineries have always been a niche thing and Resource Focus even moreso, especially if you have allies because of trade agreements.
Unless you're Advent which have recharge structures and Disciples and TEC culture regen might not be stopped by this either.
[quote who="Seleuceia" reply="7" id="3217782"]Here's my guess as to what is going to happen: Some self-proclaimed "voice of reason" will try and tell the OP how ignorant and stupid they are, probably including some blabble about how you can turn automatic updates off and should have seen the thread warning the whole universe about the coming "patch to fix everything".... [/quote] Well, that was more or less my plan. Now that you've gone and spoiled the fun, I&#
I could see a -50% (so in actually, a -33%, Bilun) reduction in AM generation for titans but I'd really rather it stay in some capacity..