Hmmm, well I was just wondering if to make a mod work you needed to not have folders within it or not... Also if it helps I have 1.05
Volt_Cruelerz
I've been trying repeatedly to get these things to work and the following is a small collection of what I have tried... Well after repeated attepts to make it work it still doesn't... The mods show up in the mod menu and "load" but they don't make it into the game. One of the mods I've tried is called "Miranda_Starship_Mod" and has two folders inside of it. I guess I must ask, "How does the computer load a mod?" Another is called RealCombatMod and does not ha
Something you'll want to be careful with in this is that, if playing multiplayer, if you go down, ur GOING TO fire that cannon, its common sense, if you've gotta' die, you are taking your enemy down with you...
Hey I just thought about something aside from how jaw droppingly awesome this is. Are you doing Pluto? I mean it sounds stupid, but really, are you just wondering since it got demoted and if you did... well could you make a new planet class? Some scientists are starting to consider Pluto and Charon (its moon) to be twin dwarf planets. The reason is that Charon is more than half of Pluto's size, so it excerts a significant pull on Pluto. But enough with the science lesson, the sugges
Scratch that I found it...
Hey umm this is gonna sound really bad considering I am beginning work on a mod, but how do you download it? Everyone keeps saying add it to mods, but where is that?? Also the whole directory thing that is like C:/ Program Files:/ Stardock Games:/ Sins of a Solar Empire:/ Mods---yah well I'm not seeing anything that says "Mods"
I like the idea of strikecraft, it does seem doable and would help with balance. Yah I'll update that ability so it'll produce SC's instead, and I'll add some info on them. Also, its not so much the ships, its kinda the features... ORB I think set a very VERY high benchmark for space RTS games, but so few people bought it because of a stupid name, it was never realised. When I bought Sins, really the only complaint I have is what your ships can do. The things that you can do
I have nerfed the abilities as suggested. Also as far as the countering it goes, perhaps it is possible to allow the super weapons to treat it as a planet and fire upon it. I am used to using a coding language called GML but I think that you could have them consider it synonomous with a hostile planetA few changes would need to be made like the speed of the bullet, but maybe it would work...If not I am taking suggestions as far as how to keep it from obliterating the enemies because ye
I have an idea for a mod which I intend to create with an additional ship class. I call this the Olympus Class. These ships would be similar to the Capital ships one would imagine where they would be nearly indestructible. These ships would have something similar to older ship styles where yes they would of course have forward cannons, but they would also specialize in broadside attacks capable of ripping a fleet to shreads. In direct