Volt_Cruelerz

Volt_Cruelerz

Joined Member # 3217355
91 Posts 3,818 Replies 25,320 Reputation

I know you should deactivate the frame yes, but without textures, shadows make it near impossible to see the details. Dec42: Thank you very much! I've spent quite a while on it to make it work properly. :) Also yes I know, but I've had this design for about a year and wanted to keep it...

132 Replies 56,085 Views

Yah, I'm pretty sure that all objects can have abilities stars, structures, ships, so surely planets can. I'll check to be sure though. Yep you can: look here (bottom of the entity file): renderAsVolcanic FALSE ShieldMeshName "Shield_PlanetSmall" moveAreaRadius 40000.000000 hyperspaceExitRadius 30000.000000 isWormhole FALSE minShadow 0.000000 maxShadow 0.000000 [size="3"][B]ability:0 "" ability:1 "" ability:2 "" ability:3 ""[/B][/size]<b

12 Replies 14,863 Views

Well its not invincible, and now that I have just "finished" the model, I was looking at it and discovered just how vulnerable this thing is. For this thing the bigger the numbers, the more destruction it can reap. However, all weapons have extremely small firing arcs, so smaller forces would actually be the most devastating to one by itself. The Judgement is at least half done with the modeling. It has many small light cannons, but the only strong "weapon" is an ability called Prominence.

132 Replies 56,085 Views

THANK YOU!!!!!! I have been trying to figure that our for the past four days. I know it sounds noobish, but seriously, when you can't figure something out, you start getting desperate for ansers so THANK YOU! :LOL:

3 Replies 1,368 Views

Well the races are actually a spinoff of a game I'm making. In the other one (Dawn War) they are controlled by one person (or I guess thing). They are not neccessary no, but I would certainly like to add them Mentioning those was more of a preview than here, I'm working on it now sort of thing... Also the Trinity Blade is a battleship. It is designed for direct combat. But I am going to soon change prime cannon so that it fires at ships rather than planets. It will be a souped u

132 Replies 56,085 Views

right, they all have the same ability so no they don't they all increase the rate of antimatter by 2.5...Though I think Danman is working on a new type that will actually increase it by more. I think it has to do with the Neutron star he's made...

6 Replies 3,940 Views

Well I have started modeling the Trinity Blade, and I now have a counterpart, Soviet911v2. He is working on the Judgement (Advent). I'l try to get some screen shots of the models when I can... Also, the Vasari ship is undecided as far as the name goes, though I have a basic design idea... This mod [should] include a new race as well. They may not come until the second version however and the following version would also hold another race. The first is called

132 Replies 56,085 Views

Well I have no clue why, but all of a sudden, I have been having this odd little bug... I wish to rotate an object around the x axis lets say. But the rotation tool won't allow it. The little circular bar thing is not highlighted and it does nothing. The only one that works is the z axis. Is this really a bug or something I did? Also I have tried quiting the program and reopening it, as well as reseting my computer. Oh something that might help is t

3 Replies 1,368 Views

I am creating a mod that involves many new ships, I understand the general design process, but I have yet to understand skins and textures. I understand that they cover the object and affect its design in-game, but what is the difference between the two? Which one (if not both) is the "artwork" that covers a ship such as coloring, and light strips for windows? I am thinking that it is textures, but I'm not sure. Also, how do you create a new texture? Do y

16 Replies 5,848 Views

While there is nothing directly wrong with them, and I have nothing against them, I am simply saying what they should do instead of opening it up to anyone even those without experience. I am sure they have good intentions, but I would just like to see what they/he has/have done to act as an incentive. I do like the zero tolerance policy, but the reason I sound so critical is not that I am annoyed, but that I am a pesimist and see all bad and little good. I'm not a very social person, and som

21 Replies 11,561 Views

While it is a good idea to have strict limitations, Swiss Knight is absolutely correct, it is the debut of a modding team with nothing to show, and no incentive to join. If I am given firm reasons to join, I'll consider it, but unless the GMT has already done something worth while, don't count on it. If you do something worthwhile in the future I once again being redundant, but I might join. I simply feel though that the team will fall apart. What experience do you have, and if you don't req

21 Replies 11,561 Views

Hey I found It!!! It is under string "English.str" Its not an entity, but its definately the right file. Now I'll just find the place. EDIT: Ok, well hadn't refreshed the page so didn't know Aractin had already specified where... Well actually it doesn't really matter where it goes in it, it'll reorganize itself anyways, so yah, happy coding! :CONGRAT:

9 Replies 4,043 Views

ok looking for the file... Ahh, so you need to change the graphics in game though.. Ok so here are the lines of code you need to look at: hudIcon "HUDICON_RESEARCHSUBJECT_FRIGATEACCESS_LONGRANGETECH" smallHudIcon "HUDICON_RESEARCHSUBJECT_FRIGATEACCESS_LONGRANGETECH" infoCardIcon "" NameStringID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_LONGRANGETECH_NAME" DescriptionStringID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_LONGRANGETECH_DESCRIPTION" Well hudIcon

9 Replies 4,043 Views

Yes it does, upon opening, it a splash screen appears offering updates as well as one that has tutorials. Start with the Noesis ones, I prefer them and just so you know...ctrl D, select point, select ray, and select polygon are your friends. You will use these more than anything else (aside from moving the camera...) Ctrl D is duplicat which allows you to duplicate objects certain faces, allowing something to protrude and having one single object. Also, creating transform groups unde

2 Replies 2,303 Views

Well he can't do anything about the way the engine is set up, so he is just telling you so you know. Honestly I don't like it either, because I'm making a new class of ships but one would think they would have more than just three weapon systems. But just so you know, its not literally three weapons it is three weapon arrays. weapons in the same array will have similar properties like firiing direction and possible linked targeting.

5 Replies 2,840 Views

What do you define, as "meeting times" Do you mean like you have your own forum, just get on YIM or AIM or something else? Also what exactly do you do? I am currently working on a mod, and am not terribly interested in joining an official "team", especially since many will likely quit after a few months, but I might be willing... When I say what work do you do, I mean like what types of mods do you actually create? Graphics, orverhauls, balance, new races, new ships, what? I am r

21 Replies 11,561 Views

How? Why would you want to do that? and you do realize if you can't read the font b e c a u s e i t i s l i k e t h i s, change it to tahoma, trebuchete, or TNR 12.

24 Replies 57,118 Views

Umm just sstart looking through the entity files in the text format under reference data if you've downloaded the mod tools. They are pretty easy to understand...

24 Replies 57,118 Views

Well I am working on an entirely new class of ships, but there is a slight problem... How do you tell the computer where the turrets are? There is obviously a way, but neither myself nor Soviet911v2 knows what that is...

5 Replies 1,861 Views

Right. Unfortunately if the files are closely related, they may overlap, and as such you would need to custom edit the files so they don't crash the game. Basically if one mod says this value is 0 and the other says its 1, something's gotta give, and generally the both do, resulting in a crash. This is very unlikely to happen, but it is a fair warning.

2 Replies 1,348 Views

Well I'm not entirely sure how it works either, but the damage corresponds to the direct power of the weapon, research bonuses, and I [I]think[/I] to the "good against" type. I think these are multipers that determine what the ship would be even better against. Yes I think burstcount is related to the visual effect. Don't just take my word for it though, wait until someone else who is sure comes along.

2 Replies 3,945 Views