See my thread on the Olympus class. One ability is called "flagship" Also these ships fit it, and I can always use more help... Link:[link="https://forums.sinsofasolarempire.com/315617/page/1"]WWW Link[/link]
Volt_Cruelerz
ok, and also, I'm about to try running the thing with these updates...I hope I didn't screw it over cus developer doesn't work...binkw32.dll doesn't seem to ever work...
Yah I'd prefer that... Modeling and coding for me I guess...Also I noticed a slight problem...there are no free spaces in the logistics category so I am going to delete, yes delete the refinery...I'll balance it out by buffing the trade port though... Also once I do these next three things, one should be able to build both the ship and the shipyard. Also, the abilities are not completed, so as is, one could not use anything other than the Prime cannon.
I thought it was two words? anyways, yah I'll tell you...(was going to anyways) But, to get something that works as mobile artillery, you would want some ship that had the modified ability of say the novalith. The other option is to make a mobile turret thing that has a souped up version of the cluster warheads ability. yes it would vary from one race to the next but it is the same concept. so for the warheads: change it from: TXT entityType "Buff" onReapplyDuplicateTyp
[quote]Volt, First, there was 86-DOS. Then, there was PC-DOS. Then, Microsoft licensed PC-DOS and modified it, turning it into:MS-DOS.So, no, Microsoft did do this legally. HaAven't you ever heard of OS/2?[/quote] Yes I know they did it legally, but they still based it off the same thing. The concept of folders or directories was copied. They then sold it to computer companies like IBM..
Uhh sure, what is it for? I would like all the help I can get. I think I'm more of a coder than a modeler, so any help in that regard is fine with me...I am good at modeling, but I would prefer that someone else does the texturing... Also, I have "made" a shipyard for the TEC. I also have a planet that is able to support it. You cannon build it yet, but I am messing with window files so I can get the desired result. Soon though, it will be possible...As is, I just need the
well honestly I don't know how to use convert xsi, but that little black screen is called command prompt. you can get to it by start, programs, accessories. It uses a form a software called DOS, or disk operating software. It is the original system that Microsoft came up with (after copying Apple). They then built windows over it so be VERY warned. From DOS, you can delete your operating software along with any other data your computer holds. Rather than folders it has directories. Also,
Tu~ no esta~ en mi amigos de mi video jeugos...If you figure that out, I might tell you...(if you were what I just said) Its amazing what one year of spanish can do...
Wow, a quintiple post, haven't seen one of those in a long time lol... But erm ok... I think you need to use the converter to tell the computer what it needs to do. Also, when you get it done, post it on filefront or something so I can get it to start making code. Also wait...do you have nulls? you should have like fifty nulls in total 40 of those should be in the center of the star. Just put one there and say ctrl-D 39 times. After that, I can pretty well do the coding... I'll re
Yah, but in reality, no star is green... There are a few purple ones though... Also you could do it, just change the buff entity for solar radiation to something like "BlueSolarRadiation" which regenerates 3.5 lets say. So I guess to answer your question, no, all stars in the standard game regenerate at 2.5, but it is possible to do other things...
Yah, I mean I'm technically the leader of my mod, but I know everyone else wants in on it too, so I try to acknowledge Soviet (or anyone else that helps) whenever they do something. I know what its like to be on a team and the leader inadvertantly takes the credit. Honestly, I really don't like being the leader, but I don't like being a follower either. Unfortunately, my friends tell me that I'm a great leader... I guess I would just hope that you are the same way, caring about your team and
well in add primitives there is a thing called add nulls. These things are a point in space that are a reference. They work for abilities, engines, hanger bays, weapons, you name it... Also, I still don't get how to do textures...wish I did...that would make it go faster. I succeeded in making my model turn black, but after that I'm stuck..I can't make sub projections...the thing does something like a screenshot...Also, I haven't the foggiest as to what we should do about the broadsi
yah but if you go in vast numbers, you can't just devide evenly, the reason is that all that damage adds up and you end up with something harder to kill than before Also, the Prime Cannon ability is this close to being done *has fingers really close together* and all I need to do now is add some stuff to the string data...Also, I have added the ability to research the prototype so that you can unlock it. You can't build it yet though, but I'm getting close...Also now that I have a bett
Uhh sure... The Tri-Star for the Tempest was going to do something like that anyways so uhh sure...
Oh, well deadspace, well that would simply be a way to make the maps larger. They would increase the playing field, and as for mobile artillery, I have a few ideas for that for my mod...(not at liberty to discuss)
Yah, the Trinity Blade will have up to five, but 20-30, I've played as the advent and only having a few squads of bombers can take out a cobalt in one bombing run, so not that much...The Trinity Blade is direct ship versus fleet. against large numbers, its unmatched but versus small its weak. The Judgement on the other hand, while it does have a weak side, it that side is covered by the drones...10-15 would probably suffice. Anything more, and you have an instant kill waiting to happen...<br/
yes
well there is an option in abilities to autocast after you have taken so much damage to the hull
Well it is possible to rearrange the whole thing and we all know that you can add things, so obviously you can do it, its just a matter of how well you can do it...
sounds cool, I can't wait to try it out.
Yah, I like the idea, so I'll sort it out in more of a table: 1: Divine Will: increases the attack power of all allied ships in a radius by 40% 2: Drone Plague: Unleashes 10 more squads of fighters for one minute to wreak havoc. 3: Prominence: Creates a huge arc of plasma that shoots out, acting like ion bolt and the gauss rail gun combined. Deals 300 damage, deactivates targets weapons, abilities, and engines. 4: Armagghedon: Destabilizes the plasma, causing
Well I'm back and I'm about to try it. (Ahh it feels good to kill the TEC...) 6. Open the TE again. Depending on the selection you made and its general shape, choose either Planar, Cylindrical or Spherical subprojection (bottom row on the top toolbar) and then select the alignment which gives you the most fitting shape. Keep in mind this - the greater the angle of projection to the actual surface you are UV mapping, the more "stretched" the final texture will look. So always aim to hav
hmm its not letting me edit, so here: Weapon WeaponType "Projectile" damageEnums AttackType "COMPOSITE" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "BACKLOADED" DamageType "PHYSICAL" WeaponClassType "AUTOCANNON" DamagePerBank:FRONT 72.000000 DamagePerBank:BACK 0.000000 DamagePerBank:LEFT 0.000000 DamagePerBank:RIGHT 0.000000 Range 2750.000000 PreBuffCooldownTime 4.000000 CanFireAtFighter FALS
well let me find the .entity and I'll tell you...
That would be something to add to the AI, when you conquer someone else, so long as its not their ally, your standing with them goes up, not out of respect, but fear...