So I am assuming XSI is some 3D modeling program...which you probably have to buy for who knows how much...I have solidworks which I won in a robotics competition, and it would normally have sold for 2,500!! ITS JUST A PROGRAM!!! :( Or is XSI a file type? Reference data: I understand that, already started working on it... Galaxy forge: always has worked Developer: know what it is but, just doesn't work, says it encountered a fatal error Particle Forge: yep... doesn't work,
Volt_Cruelerz
Ok, so now what...
Well of course a dreadnought can, those are giant hulking powerhouses, but I just prefer the Kol because it can take so much punishment without giving in, especially with shield, hull, and armor research, but we are getting off topic...This is suposed to be about the concept (not true) that akkans are good at combat which they are not... Unless you have [B]VERY VERY [I]VERY[/I][/B] explicit prerequisites...
I hear it has to do with having .net 2.0 which I don't think I have, but when I tried downloading it, it didn't work said it wasn't compatible but yah, I have a thread devoted to that so yah shutting up now before this turns into spam...
Well Super Capitals is no more, I guess I had a bit of a premonition about that, so I already had one called Standard, this is the exact same data as Gameinfo, so it works PERFECTLY so all I can say is: [size="7"][font="Impact"][B]THANK YOU[/B][/font][/size][color="#0000FF"][/color] now if I can just get those other things to work I'll be set to begin modding!!!
Well it didn't download correctly, said it was incompatible with the current version...
hmmm ok I'll try that but as you know, I'm downloading .net so: uno momento por favor...
Ok well I told it to download it and its doing something. When you here that ht ht bd bdht and the light is flashing like five time a second, you know its thinking... Ok, its downloading now so I think that may have solved the problem...maybe..so don't leave just yet... Also I read the pdf's and they look like they are 3D imaging software, not DOS, so yah...
Agreed... Capital Ships are a great way to get powerful, in fact, I Generally Build a Kol within the first five minutes to get start killing the militias so I can settle them because militias, unless containing Kodiaks, fall at the feet before a battleship, BUT...later in the game, I mass produce Kodiaks, Cielios, and Javelis MRL frigates. Kodiaks are a great first line because of intercept and there insane firepower, plus Cielios can buff them and Javelises can pound away from long ra
Umm no...I removed it from the folder, but it still thinks its there... so now what?
Ok so now what??
Well the first option didn't work...so now I guess I'll try the second... Second Version: Ok, it says: Mod: "Super Capitals" PrimaryPath ".\" SecondaryPath "..\..\DataSource\" I am looking around for a true false statement relating to this, but I'm not finding anything, so how do I tell it not to use a mod? do I rewrite it to say "Mod: none" or "Mod: false"?
Hmm well where could I find whether I have .net 2.0 or not??
Hmmm well come to think of it, I did tell one mod to open on startup, but how do I tell it not to if it won't work to change it??
Yah and another way to do it would be to to just change build times and prices... but yah the above is better...
Oh and just so you know, the mod guide is outdated...it is made for 1.00 not 1.05 so it won't be the best anyways...
That is because it is in binary not the text form like people like to see... The code used to be text, but it was changed...now you need a program from the forge tools to translate it..don't know which one because none work aside from Galaxy forge or at least for me... Lemme' guess, you're new around here aren't you...or at least haven't posted much...There is a time-lag on all posts...I don't know if they have to be approved by a mod or if the server is just laggy, but th
Well its not in the text itself, it says that the forge tools has it, which is all well and good, except that nothing seems to work in it aside from Galaxy forge...I don't know why but particle forge has never worked for me... and I can't seem to get the other programs to activate...They say that I'm missing a dll (this includes things like developer), so they don't work, but a few like Conver XSI pop open this dos window for a split second and before I can read the command, it closes...The same
Well for a long, long time, Sins worked perfectly, then all of a sudden I start getting these minidump notifications every time I try to load...I heard someone say that you should just restart your computer, but that doesn't fix it. I tried it oh so many times but to no avail, so could someone tell me why this is happening and what I can do to fix it?
"That because the game files are in Binary. This tutorial was created when they were in text form. You can get the text form from the beta mod tools in the sticky." This is something that was said by someone who has not been on for months, so where is the text form?? All the stuff I see is in jumbled format, so I can only ge
Hey this problem has not been solved, so help [U][B]WOULD STILL BE APPRECIATED!![/B][/U]
Understand that I copied, pasted it and edited the weapon section, so there are a few parts that don't belong...
Wow these forums are weird, you can't edit posts (aside from first, nor can you delete them... But anyways since I can't edit it, here is the second version. Well I forgot all about the Strikecraft, so here is the data, or at least the first version of it... [U][B]Strikecraft[/B][/U] [B]Basic:[/B] Appearance: Similar to the respective combat frigate Size: similar to frigate class AI: similar to bomber AI [B]Cost: [/B] Credits: 100 Metal: 5
I like that idea and good point, so I'll make sure to add that.
Well I forgot all about the Strikecraft, so here is the data, or at least the first version of it... [U][B]Strikecraft[/B][/U] [B]Basic:[/B] Appearance: Similar to the respective combat frigate Size: similar to frigate class AI: similar to bomber AI [B]Cost: [/B] Credits: 100 Metal: 50 Crystal: 25 [B]Weaponry: [/B] Fore: two heavy plasma cannons. Hull: 200 Shields: 150 AntiMatter: 90 [B]Abilities: [/B] Kamik