Volt_Cruelerz

Volt_Cruelerz

Joined Member # 3217355
91 Posts 3,818 Replies 25,320 Reputation

You can shrink their DPS by killing frigs, but if you kill the caps, the frigs are unprotected... It is better to kill caps...

8 Replies 8,751 Views

So essentially you want my idea without the bars displaying each separate miti at once. And I do agree with this concept (that is what I said earlier) as it would work, but it will suck up a lot of computing power... There actually is a guy writing a sins book.. I can't remember which forum its in though... As for the OPR-DPR system (the "A" was a typo...), it relies on the concept that ships are approximately 95% structure and 5% nanites. When

9 Replies 5,426 Views

[quote who="JuleTron" reply="12" id="2277754"]Ship ideas are cool, but what role will they serve that is not currently fulfilled? They sound great, but unneccassary.[/quote] Well.. This idea is about making the caps more powerful. In this way.. You get the following hierarchy for TEC direct combat ships: Cobatl The suggestion was to increase the power of the current caps while adding in new ones that are ever

74 Replies 103,941 Views

Uhh... My book has nothing to do with Sins other than it is sci-fi... But anyways... The different bars was a seperate idea... It was something I was adding... As for the thrashing... It could still occur... Have to ships that are NOT on auto attack could be beside your ship... All you have to do is switch back and forth between having one attack and the other one wait and you end up with the same result.. unless of course it carries over from one damage type

9 Replies 5,426 Views

You couldn't aim at an IPBM... You are dealing with weapons that move at the speed of light... Good luck with the aiming... By the way... The Kostura is a giant bullet looking thing...

18 Replies 32,571 Views

Just a few ideas... 1. Researchable Sova Upgrades: make it launch more SC's... Simple enough. 2. Rearcheable Kol Upgrades: Gauss Cannon=>Railgun. Yields a very high increase in damage and range but decreases firing rate somewhat... 3. Make the Phase Missile Swarm act like phase missiles!!!!! (as is, they cannot penetrate shields...) 4. The following ship ideas... Destroyers : <s

74 Replies 103,941 Views

Well... While fleets of carriers only deal massive damage, I took a fleet of 40 transporters and devastated a series of planets. My opponent was apparently waiting for me to get to his homeworld... When I got there, I met two hundred flaks and three kols with flak burst... As for the part about the bombers... perhaps instead of launching a squad, you could launch one "super fighter" sort of like Vader's ship. It is still a fighter but unlike the

11 Replies 18,274 Views

1. I like that idea. Nuke and Gauss are both kinda weak for attacks that ought to destroy a frigate in one shot... 2. Well...The Kortul has Volatile Nanites which can devastate frigates by making them weaker and damage each other upon death. The Radiance has Cleansing Brilliance which when used with Malice is a fleet destroyer... 3. I actually like this as well... At first you have "Lancer," Colonizer, and Destroyer classes of caps that come

74 Replies 103,941 Views

[quote who="Ryat" reply="13" id="2275315"] Try pairing it with a lvl 6 Dunvo with its ulimate ability active. the ability cuts the anti-matter usage by a third for gauss and sheild plus with Dunvo's shield reengergizer these two mesh very well at higher levels, almost unstoppable with appropriate support vessels, ie hoshikos.[/quote] That is true... 1 Kol +1 Dunov +1 Marza +5 Kodiaks +20 Cobalts +10 Carriers +10 Hoshikoes=one fleet that just won't die... Sure, you n

71 Replies 36,889 Views

This is a tough one... If you incorporate abilities, that system reverses... Kodiak The kody ability is not combat related and thus is not the best... Destras can damage everything near them so that would likely give them the edge. Enforcers can just switch to reintegration and heal back the damage you've dealt... Kodies are about 18 dps and destras are 21-ish. Reintegration heals 30 per second. By that token, they can

113 Replies 269,063 Views

Well.. there is a tiny bit of friction, but you won't notice it unless you are going 99.999% of the speed of light though... (two hydrogen atoms per cubic meter) There is one... Get a lot of cobalts, Kodiaks, and Kols and have them form up in a tight formation... They will fly on top of each other...

30 Replies 32,900 Views

More than likely, Earth would be one of the "Central Worlds," but I doubt that it would be the Capital... Naeve may well be the capital... Probably, after phase space, it became more of a tourist spot than a place to live... People moved elsewhere to live and went to Earth on vacation...

32 Replies 41,862 Views

No... mitigation neutralizes said damage... ex: 100 damage incoming with 50% miti It neutralizes half of that so your shields only take 50 damage.

53 Replies 475,622 Views

[quote who="dresda" reply="3" id="2273689"]i'm not quite sure how many people would actually pay attention to it. i mean this game isn't meant for actually watching the battles play out and doing lots of micro. while ships are fighting, you are supposed to be doing other helpful things, like making more frigs, upgrading, things of the like.[/quote] I don't know... I think people would... If you incorporated it into the tutorials, I think it would help.

8 Replies 19,335 Views

True... If we had infinite processor power, what would be nice would be having a rough damage area scale... Start on red and slide up the spectrum as the DPS goes higher and higher... (dark red=1 DPS; bright blue=10,000 DPS) If you could "add" the colors you could show how they overlap, you could potentially see a fleet's "kill zones." (this would be especially effective with the "Formation Lock" suggestion). Ex: With just a bunch of Cobalts, you just get a forwa

8 Replies 19,335 Views

Oh... but they are always watching... But really... just make it be like a militia type thing so its neutral and kinda like a starbase... Give it some insane health (the likes of which you would never kill) and then just have it wait... So... Ancient Guard Max Mitigation: 80% Shields: 12,000 Hull: 150,000 Armament: 3x Prime Cannons Abilities:

18 Replies 32,091 Views