Makes notes for rebalanced races...
Volt_Cruelerz
Welp... we'll see how this goes...
I believe it's set in the planet entity files.
Balance.
[quote who="Jafo" reply="136" id="3482313"] It's quite simple. What part of "NO" do you not understand? [/quote] I wasn't talking about cases with categorical refusals like that. It's often not as cut-and-dry as Psychoak mentioned above. Also, the discussion has expanded into the wider case of not just mistreatment of women in the gaming industry but society. In such a discussion, the definition of rape is very rel
The thing is, at this point, the only thing left to do (before handling i/o) is just to hook the darn thing up to the plethora of actions in the game which is easy enough, but incredibly time consuming and I'm building a computer at this point, so I have more interesting ways to spend my time than copy+paste a few hundred times. HELP ON THIS WOULD BE VERY MUCH APPRECIATED!
[quote who="Seleuceia" reply="131" id="3482289"] ... sure, it's their fault, but I'm still an idiot... [/quote] True. And as before, if my girlfriend is ever going out somewhere where she would feel more at risk, she would likely dress in a less comfortable way simply because "better safe than sorry." I'm just saying that guys seeing a woman dressed a certain way and jumping to conclusions is poor judgement on their part. [
My father was a stay-at-home dad for a while (though not of his own volition as it was in response to his industry tanking) so there were some issues related to that. I do feel like egalitarianism would be a better term rather than feminism, at least for me. For instance, due to my personal experience with feminists that I have known most well (one was my ex, the other is the girlfriend of a friend), I naturally associate feminism with their actions, both of which were pretty ne
Eh, I don't know about keeping the same races and adding a couple new ones. I feel like they'd just split it up much like how Goa did with E4X where the factions are no longer just called rebels, but are more fleshed out and differentiated. My personal take on it: TEC: formerly the TEC Loyalists, they rely on the wealth of the central worlds, having become something of a corporatocracy and a walled garden. Human Federation: formerly TEC Rebels that have bec
[quote who="Lovelessaeris" reply="50" id="3482071"] honestly I think there should be ONE THING ADDED small fleet medium fleet large fleet unlimited fleet ( ONLY FOR SINGLE PLAYER GAME NONE MULT PLAYER ) this would also count for the NPC and cap ships and titans as well would make games more large for massive battles and make having fleets at home more useful so ya this is what I belive something should be added [/quote] Just mod flee
[quote who="boshimi336" reply="95" id="3481815"] GoaFan77, seeing as how we're all apart of this soon to start production ... what in game SoeSE ships would each of us be if say we had some sort of weird cross-over alter-universe voltron thing happening in say the fifth or sixth episode? [/quote]Cielo. I do nothing and merely point people in the right direction.
Are you running any mods?
Titans are actually the thing I dislike most about Rebellion, having always felt that they invalidated a lot of the game.
If a true campaign, that means disabling all research from entrenchment, diplomacy, and rebellion which means custom player entity files. Also, if you have a rent a cop fleet, you should probably compel the player to use the Sova. Either you mod this right and probably blow the data cap or you're just making a list of skirmishes.
[quote who="Frogboy" reply="6" id="3481288"] Indeed. It is a delicate topic and yet one handled with the subtlety of a battle axe. I've walked into studios and game magazines that had the vibe of a college frat house. They aren't welcoming environments for women and that is a big part of the problem. I've seen some of the very same game magazines whose idea of hiring women is to have a female receptionist blast "the industry" for sexism. T
A few notes about myself first off. Hopefully this will stem the tide of assumptions. I hate to have to do this, but after a sufficient number of online debates regarding contentious issues, I feel that some background on who I am tends to reduce the frequency of unfounded vitriol flung in my direction on account of false assumptions. I am a male senior in CS wishing to work as a game programmer for PC games upon graduation. I have more female than male fr
That's how I interpreted it as well. I was just saying once we hit August, it could happen any day, so we are approaching the front end of what is possible according to that statement.
As we near the end of July and thus the announcement time as mentioned by Frogboy (which if I were to guess will be after he gets back from vacation), I went digging through the forums to look at anything I could find. I believe this post from several months ago is worth noting. [quote who="kryo" reply="1" id="3423139"]Ironclad doesn't have enough people to develop two games at once. [/quote]
ConvertData.exe. It converts them from binaries to text files. You have to run it from the command line though. Or you can just download the text form of files. Here's my personal store of reference entity files. There are two batch files included along with ConvertData which save me the time of having to manually call it for every file I want to convert. http://www.media
Go into the race entity files and remove the research for the superweapons and reduce the research count by 1. Now no one can research (and thus no one can build) superweapons.
He said that on July 1st. He said next month. July = month 7. 7+1 = 8. Month 8 = August.
I thought the stickies weren't up to date for 1.82 yet? Idk if it's changed in between (I doubt it), but just in case... http://pastebin.com/vihvvvgj
Massively overhauled the way that pluggables work. The visual difference is small, but in terms of how it works, the difference is very large. This will make them both more usable and IMO look nicer. Down the line, it will also make adding new pluggables faster. The next steps will be to finish support for the other sorts of pluggables, change the output lines to be drawn from the new output ports (those new colored blocks on the right sides of panels), and make plug
Primarily single player
[quote who="DaggerandCloak" reply="3" id="3480370"] Is there any way to make a weapon fire 360, without having it do 1x damage in each direction and therefor 4x damage total if surrounded? [/quote] make it an ability, but that's about it...