Quick update for any following this thread... Setting the militia planet templates to "PlanetOwner" works. If you set a planet's owner to a specific militia, then set a template to spawn for "PlanetOwner" then they will spawn and spawn for that specific militia. That's 2 done... Doing some playtesting, will get back to the "make the militia fight back" thing after i check to see how the ai handles the fact that they can't research galaxy/wormhole
ultima9
Alright, i figured out why my militia forces were not always working right. The templates i was using were set to be owned by "randommilitia" - as soon as i removed the templates for all the neutral planets they all showed up correctly. Going to try to see if "planetowner" works, since all the planets are already owned by each militia i'm hoping that will keep me from having to create a bunch of templates for each individual militia. I'm not really sure why the planet owne
Did you disable the default template? Keep in mind by default the game spawns random militia at every neutral planet. Yes i did. Double checked it again to be sure, and yeah, all the default boxes are unchecked in galaxy forge. Any other ideas? [e digicons]:S[/e] Not unless you want to make a mod just for the map. I do have a mod for the map. Already had to change the galaxydef file to
Hello all. I'm sure a lot of people are playing rebellion now... but i'm still having fun in classic sins... (yeah, i'll buy rebellion at some point, hehe) Creating a mod, and i've got a few questions for those who have more xp than i do. I've managed to create a fairly large map with a fun theme. Most of it is working just fine at this point, but i'm running into a couple issues i either just can't figure out or haven
@ alioot - thanks a ton - that fixed all the problems i was having getting my maps to show up. Don't really understand what is causing all the problems, but i'm confident that the devs will get around to updating GForge eventually. Till then, i'll just have to start saving multiple copies of my maps, since once you load the map in GForge again it seems to screw up - even going so far as to load a blank galaxy. I'm curious to find out why those initial settings are causing the problems - i did