the whole issue was that the games code is designed to be read of a disk, not a chip. with the disk, there are general areas that the consol is programed to check and store in, but with a hard drive, the consol must sort the data of the drives memory and make sure everyting is sorted the right way before using stored data otherwise it wouldnt play. this problem is there because the disc has all its data well mapped out but the hardrive will just jam the info wherever there is space.
Camcan13
hey guys whats up, sorry i was gone. some stupid shit went down
[quote who="Dinoff" reply="4" id="1947739"]both of you stop cursing at eachother or so help me God i will report both of you for language. people if your not going to be on topic with your criticism of peoples comments or asking them to clarify a statement then dont make the comment and especially dont curse at them. [/quote] srry. i wass pissed that day
[quote who="makbar59" reply="1" id="1947600"]Hey i just thought bout tht probe tht the covenant used to find Reach?? coz tht wud b a good ability for a Covi stealth ship to tag a enemy ship so tht u hav a field of view anywhere tht ship goes for a certain amount of time... It wud b awesome.. It wud b effective if the ship moved around thru different planets so u can spy, but not much if tht ship stops at a planet(but atleast ull get to spy at tht planet) [/quote] O teh
im just saying that once the exspansions are done coming out, will there be a patch for the mod?
will the mod have an update for the exspansion?
[quote who="nOObinator5000" reply="16" id="1928864"]Nice model of the ship! I actually thought of how to incorporate the flood into the game. Lets say you play as flood and you will start out with two ships or morphers i like to call them because they build through morphing (you can make more out of the frigate factory or a spore colony or something) and their planets that they control will have an eirie and greenish glow (cool ?) And their nice ability is that when a ship's shields are down
[quote who="CanadaMan777" reply="14" id="1928723"]Actually I'm planning a mega trailer (at least 4 or so minutes of all new ingame content!) to showcase all the new stuff. Should be done within the coming weeks. [/quote] i look forward to it =D
Sins of the Prophets ftw!!!
scrubs house fullmetal alchemist all great shows with amazing reviews. fullmetal has already ended though
[quote who="CanadaMan777" reply="25" id="1922350"]Thanks to Camcan13 for getting the forever Gaurdian to supply this mod with one of his endless list of fellow modders! Right now the new skinner is working on the Phoenix colony capital ship, so we'll see how that goes. your welcome[e digicons]:grin:[/e] what is he bringing to the table?
told you guys id get some good help =)
[quote who="CanadaMan777" reply="23" id="1916861"] Quoting Camcan13, reply 22 he could help out with texturing. amazingly, he found this site by someone working in bungie Wow! Double win! Drop him a line, definately! Nice to know that Bungie knows about us too [/quote] there is bad news, bungie doesnt want to help, they just wanna see how this comes out also, i dont think all of bungie knows about it either, it was
hey, remember the guy who i said who can help with the mod? he said he could help out with texturing. amazingly, he found this site by someone working in bungie [e digicons];P[/e]
canadaman, i know that you know allot more than me at modding but im disatisfied with the assult carrier for the covenant, perhaps i could maybe make my own design on paper? if there is a guideline shape i must follow then just give it to me and ill make due
[quote who="CanadaMan777" reply="11" id="1904219"] Quoting Camcan13, reply 10 hey, has anyone put any thought into my senerio idea? make some maps designed with a UNSC and Covie side giving the UNSC acces to higher recorces making the battle ballanced while keeping canon. Use it to recreate the battle of Reach and maybe even earth? I have. I'm also considering using this mod(https://forums.sinsofasolarempire.com/309307)to model the solar
hey, has anyone put any thought into my senerio idea? make some maps designed with a UNSC and Covie side giving the UNSC acces to higher recorces making the battle ballanced while keeping canon. Use it to recreate the battle of Reach and maybe even earth?
wait, what works and what doesnt?
[quote who="Colt556" reply="13" id="1892884"] Quoting Camcan13, reply 12 i think we can contact bungie at this email address [email protected] Why would we want to contact Bungie again? [/quote] to keep canon
i think we can contact bungie at this email address [email protected] [email protected] >
[quote who="All_Under_Heaven" reply="4" id="1889335"]cam they have found covenant planets before the first two Spartan III actions were on two covie planets [/quote]is that in onyx? its the only one i dont have
people, people. The only thing that needs to be canon are the ships and their weapons. Having a game designed on the entire war will make it nearly impossible for the UNSC to win. The covanant out gun, out number, and out manuver the UNSC and the only way to win is having a 3 to 1 ship ratio to the covenant because that is what it normally takes for the UNSC to acctually win a fight and for and thats just really bad to put in the game cause of the following issues: 1)If the UNSC'
[quote who="apricotslice" reply="1" id="1887263"]I think your ignoring the basics under which most games operate. If you discuss them with the people who know the physics, its always a lot more complex than is immediately apparent. There are a lot of assumptions built into space games, and a lot of argument over the physics model used. I'm not aware of what model Sins uses, but X3 for example assumes some measure of subspace usage, especially for stopping (subspace anchor some call