Mr_Blunt3d

Mr_Blunt3d

Joined Member # 3223644
10 Posts 786 Replies 536 Reputation

then......SUESUESUESUESUESUE!!! jk, if you do take this up, then this mod might get a CAD order

2,504 Replies 4,933,861 Views

hydrazine thermite burns in space without oxygen. how do you think they fx the ISS in Welding needs? but, a flamethrower in space wouldnt be economical. how about a gigantic Chainsaw (since this thread is now about unconventional weapons)

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Copyright Infringement!! SUESUESUESUESUESUESUESUESUESUE!!!!!!!!!!!!!!!!!!!!!!!!!

2,504 Replies 4,933,861 Views

on reading your main post i think i can find a way to incorporate that "Refuling" system you speak of. It involves the antimatter restore rates of the ships. If you make the restore rate of a frigate say something like .5 per sec, than you can use the refueling ship to give antimatter. the only problem i see with this is the abilities that the ships might use if they are still based on vanilla specs.

1,794 Replies 4,190,300 Views

well his argument does have a point. Many Super ships in many Sci-fi (DEATH STARS INCLUDED) but you would have these dreadnaughts with at least a few anti fighter frigs supporting it. Dreadnaughts are, as i have said, good for "Entrenched" players but get overrun against dozens of smaller ships. If i need to Cite an example, look at the Last Stand mod in the modding section. Mansh00ter has the Soverign Siege Ship that can wipe the floor with most caps and planets, but in actuality is

57 Replies 88,746 Views

So let me see, Gigantic heavies wielding Novalith cannons through a "2Fort" esque star system beuing chased by Mauraders wielding Crit Hit Backstabber cannons......AWSOME!!!!!!!!!!!!!!!

14 Replies 33,750 Views

[quote who="DarthCaedusMorgan" reply="5" id="2085176"] Quoting gambitraven, reply 4 not mine I look at it once a day Of course I place close attension of The Darth and Samurye Show, since I am cowner/comaker of it https://forums.sinsofasolarempire.com/334650/page/1/#replies [/quote] When you make a (successful) Sitcom on the forums

337 Replies 729,927 Views

all i am saying is to think of the Dreadnaught class (or whatever you want to call it) as a More specilaised capital ship. Useful for fricken big targets but sucks against swarms of smaller ships

57 Replies 88,746 Views

[quote who="Shadowhal" reply="22" id="2084290"]I'm also strictly against a supership, because ... it never feels like much strategy to bunker down and save for a 'all-purpose super ship of total annohilation'. if it's just a tad stronger than a capship, well, maybe, but something even stronger than fully upgraded starbase would at least for me be a definite no-no. but it's your thread. I just want my objection be noted and be done with it. if so many people want it, then have it your way. I d

57 Replies 88,746 Views

1) Larger ships well it can be done as far as more powerful (many mods have "Titan" class ships that cut through vanilla races like a hot katana through butter) but as far as being Customisable and additional hardpoints, that cannot be done. something like that is hardcoded and Stardock arent gonna rewrite the entire game engine 2) Cloaking once again, Hardcoded. Howeer you can get a cosmetic cloak in Major Stress' SoA2 mod. 3) Capturing ships IS

57 Replies 88,746 Views