[quote who="wraith2209" reply="13" id="1904312"] I wanted to let them build other ships, but couldn't figure out how to do that. I don't think Sins code will allow that but I may be mistaken. [/quote] all you need to do is create an ability that can spawn ships. Sounds hard, but it is readily made if you use the Spawn Missle Platform/Siege platform as a base
Mr_Blunt3d
if you want i can get started on coding, but there will be some questions 1) what roles will veritechs have 2) what of the amount of ships? some (like the Robotech masters) only have one kind of ship as i remember 3)If we do create these models, will Robotech fans be as nitpicky as Star Trek fans? warning, i dont know how to model, only coding
7 Deadly Sins : www.sri-corp.com we hope to have every SciFi mod out there (most you know, some you might not)
1.05
[quote who="Hujgup" reply="14" id="2054723"]OMG YAY COVIE SHIPS! oh and btw still no beta i said i'd eat ur brrrrraaaaaaaiiiiinnnnnnnzzzzzz... [/quote] *quickly shoots the Hujgup zombie in the head* Mabey cause ive already "seen" some of the models that i am acting bodyguard for you... keep going cause im gonna get bored sooner or later
[quote who="gamerking345" reply="19" id="2057046"]it is WEAPONLESS??? why??!! [/quote] it spawns it's own guns.....
start a kegger[e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e]
what os system are you using? for Vista you go to Desktop, click your username, app data (you might have to make all files visible for this), Ironclad Games, Sins of a Solar empire, Mods
I'm writing in black cause it's the new red (which was the old red that was the old pink that was the old indigo which replaced the old green) btw, watch out for 7DS 3.0 It will have SoA2 merged (i should know im the one doing it )
¥¥¥....thats cool
resistance is futile [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:beer:[/e] [e digi
[quote who="SpardaSon21" reply="8" id="2046591"] Modders don't do it for the sake of modding, they do it for the worship. [/quote] I can attest to that, all i'm doing is merging and i already got a fanbase![e digicons]:D[/e]
Not really vp21ct The Romulans armour kinda sucked compared to the Klingons. Besides, only the klinkswould use that armour for RAMMING SPEED!
No... the trout would have been enough, so that i can give him a multitude of viruses on top of a concussion that will give the victim a poor, untimely,and painful death. After that, i usuallly start flogging the dead body untill he comes back to life wherin i repeat the first steps all over again. Makes the Banhammer look like a cuddley monkey
i got yahoo, ventrillo (warning, i do some harrassments from time to time [e digicons]}:)[/e] ), Xfire, and ill do that windows live thing (Depends on if i have to pay for it....cause i dont have a credit card)
[quote who="dchan1936" reply="7" id="2023616"]version 1.00 of the game... Also, I would like to make this consideration before judging this suggestion. I think that the Federation should be Tec because the federation is build of several planets and races the federation buildings and ship are more angular than the other races Klingons and other races ships are manned by their own races where the federation is manned by server
other than the windows live sync, i meet all the requirements
[quote who="Strikrrr" reply="2" id="2025246"]Anyone out there playing the new sins mod wanna try and get a game of 3v3 together tonight 8 EST? I'm with Mav's team who just posted a couple posts earlier and we have one other friend that plays. So anyone else out there who is tired of just playing comps (which is fun) ready to coordinate some human vs human games? Post here and we'll check 10 min or so before 8 or if you cant
speaking of the refinery ships...didnt you realise that they look very UNSCish?
did you make sure that you extracted the folder correctly?
ok...i was about to say that someone needed to be hit with a rotten trout[e digicons]}:)[/e] and 3.0 will have such notables such as the Federation from Star Trek and the BORG....you didnt hear that from me
ok...reiterating what so many people have said previously...... 7 DEADLY SINS Will Only Work on the 1.05 Patch. This Includes 2.0 (for a Short While)
am i the only one whom was asking for the New Orleans class since the beginning? If (and it's a very big IF) dark and/or Stress decide to take the lakota out of it's Cap Ship Slot, this is what i would want to replace it. it's TNG era and its a good counterpart to the ambassador in returns....But i doubt that Stress will decide to do that <img src="http://ww
[quote who="ManSh00ter" reply="6" id="1992336"]Design-wise, I do have all three factions pegged down, its all a matter of individual ship designs now. The Remnant, for example should look like they are cheap and mass-produced. So there will be no frills, no curvy designs, just slabs of metal armor plating, hull wiring and habitation bulkheads slapped together. But on the other hand they also need to follow some sort of practical but aesthetic design scheme. If you look at WWII naval ships, es
1) Greetings for Spartanburg, SOUTH CAROLINA (on vacation) 2) i noticed that the Shiva is heavily spammable as well as the macs very overpowering. is it possible to make the macs an ability again? cause i like these ships but they done even get to shoot those lovely Archer missles before they rape the defending milita or pirates. 3) mabey sone emitters can be a weapon jammer (highly doubtful)