Mr_Blunt3d

Mr_Blunt3d

Joined Member # 3223644
10 Posts 786 Replies 536 Reputation

[quote who="wraith2209" reply="13" id="1904312"] I wanted to let them build other ships, but couldn't figure out how to do that. I don't think Sins code will allow that but I may be mistaken. [/quote] all you need to do is create an ability that can spawn ships. Sounds hard, but it is readily made if you use the Spawn Missle Platform/Siege platform as a base

155 Replies 127,879 Views

if you want i can get started on coding, but there will be some questions 1) what roles will veritechs have 2) what of the amount of ships? some (like the Robotech masters) only have one kind of ship as i remember 3)If we do create these models, will Robotech fans be as nitpicky as Star Trek fans? warning, i dont know how to model, only coding

9 Replies 10,456 Views

[quote who="Hujgup" reply="14" id="2054723"]OMG YAY COVIE SHIPS! oh and btw still no beta i said i'd eat ur brrrrraaaaaaaiiiiinnnnnnnzzzzzz... [/quote] *quickly shoots the Hujgup zombie in the head* Mabey cause ive already "seen" some of the models that i am acting bodyguard for you... keep going cause im gonna get bored sooner or later

2,504 Replies 4,931,289 Views

resistance is futile [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:beer:[/e] [e digi

1,794 Replies 4,188,862 Views

[quote who="SpardaSon21" reply="8" id="2046591"] Modders don't do it for the sake of modding, they do it for the worship. [/quote] I can attest to that, all i'm doing is merging and i already got a fanbase![e digicons]:D[/e]

2,504 Replies 4,931,289 Views

No... the trout would have been enough, so that i can give him a multitude of viruses on top of a concussion that will give the victim a poor, untimely,and painful death. After that, i usuallly start flogging the dead body untill he comes back to life wherin i repeat the first steps all over again. Makes the Banhammer look like a cuddley monkey

4,959 Replies 12,565,281 Views

[quote who="dchan1936" reply="7" id="2023616"]version 1.00 of the game... Also, I would like to make this consideration before judging this suggestion. I think that the Federation should be Tec because the federation is build of several planets and races the federation buildings and ship are more angular than the other races Klingons and other races ships are manned by their own races where the federation is manned by server

1,754 Replies 4,134,640 Views

[quote who="Strikrrr" reply="2" id="2025246"]Anyone out there playing the new sins mod wanna try and get a game of 3v3 together tonight 8 EST? I'm with Mav's team who just posted a couple posts earlier and we have one other friend that plays. So anyone else out there who is tired of just playing comps (which is fun) ready to coordinate some human vs human games? Post here and we'll check 10 min or so before 8 or if you cant

1,754 Replies 4,134,640 Views

speaking of the refinery ships...didnt you realise that they look very UNSCish?

2,504 Replies 4,931,289 Views

am i the only one whom was asking for the New Orleans class since the beginning? If (and it's a very big IF) dark and/or Stress decide to take the lakota out of it's Cap Ship Slot, this is what i would want to replace it. it's TNG era and its a good counterpart to the ambassador in returns....But i doubt that Stress will decide to do that <img src="http://ww

1,754 Replies 4,134,640 Views

[quote who="ManSh00ter" reply="6" id="1992336"]Design-wise, I do have all three factions pegged down, its all a matter of individual ship designs now. The Remnant, for example should look like they are cheap and mass-produced. So there will be no frills, no curvy designs, just slabs of metal armor plating, hull wiring and habitation bulkheads slapped together. But on the other hand they also need to follow some sort of practical but aesthetic design scheme. If you look at WWII naval ships, es

1,794 Replies 4,188,862 Views

1) Greetings for Spartanburg, SOUTH CAROLINA (on vacation) 2) i noticed that the Shiva is heavily spammable as well as the macs very overpowering. is it possible to make the macs an ability again? cause i like these ships but they done even get to shoot those lovely Archer missles before they rape the defending milita or pirates. 3) mabey sone emitters can be a weapon jammer (highly doubtful)

2,504 Replies 4,931,289 Views