I'm new to this forum and the mod looks great so far. Someone mentioned they will not be placing the ORI into it, thats a shame however I have a number of models relating to the ORI. ORI capital ORI Fighter Ori Sattilitte If these are any good to ya i'll post them or e-mail them to ya, just buzz me. FMJ_Shadow
fmj_shadow
Thanks will give this a go, once I get open office going. :)
Hi everyone, I would love some info. The information I'm after is: 1. Can someone Explain what it means by mesh splitting?, I have the tools working in my 3ds program but all the meshes I am trying to get going refuse to export. It comes up with a eroor saying it needs to be split or something. 2. Does anyone know of any information About how the texturing is done for any new ships I make?, I can use DDS textures, I am aware that Sins uses DDS textures so that ain
I saw the tech demo also, But from what I heard is that the game Nexus 2 was cancelled due to a shakeup in the ranks. This was most distressing when I heard the news but I agree nexus may well fit nicly, you had Space marine fighters corvettes transports cruisers and battleships This game is really orientated to capital warfare, but I think it will look in Sins, once I figure out how to export back into sins I'll give it a go
How a bout doing the ships that don't rely so much on turrets for now. Maybe the fighter classes of the races. I am working on the White star at present but don't know how to get it ingame at present. I beleive this ship can work as well as all the fighters. We can do the capitals once there is a update or workaround figured out. not sure if there is a class for it maybe cruiser class, the white star is fast and maneuverable so it would need to behave like the fighte
Do you have any spaces left :p I'll help as best I can, I'm still learning the process of export a new ship into the game, is there any good tutorials on what the point thing is? I can import the stock stuff fine, and I would say that i'm quite good at texturing. PM me please to let me know fmj_Shadow
Can I join you in creating this mod? I have knowledge of X3 modding as I'm a modder for that game, and have a lot of models at my disposal. I'm a good texturer also. I can import the ships into 3ds quite easily I just need some info on how to convert it back successfully. I eagerly await your response :) p.s. You work looks great so far oh and whats the maximum poly count sins will allow a ship to have, I can go quite nuts with detail providing the game can h
Hello this is my first post, ;) If there is a team going to be formed for a Babylon5 conversion I want in on it, I'm quite good with 3d modelling and have knowledge of all the B5 seasons, including ship designs. I have been modding other games recently and just bought this. I'm a B5 and startrek nut but prefer b5, no fancy teleporters or sheilds. Not as advanced as startrek. I offer my services for building some of the ships, I wil