fmj_shadow

fmj_shadow

Joined Member # 3223851
1 Posts 7 Replies 48 Reputation

I'm new to this forum and the mod looks great so far. Someone mentioned they will not be placing the ORI into it, thats a shame however I have a number of models relating to the ORI. ORI capital ORI Fighter Ori Sattilitte If these are any good to ya i'll post them or e-mail them to ya, just buzz me. FMJ_Shadow

2,178 Replies 5,307,252 Views

Hi everyone, I would love some info. The information I'm after is: 1. Can someone Explain what it means by mesh splitting?, I have the tools working in my 3ds program but all the meshes I am trying to get going refuse to export. It comes up with a eroor saying it needs to be split or something. 2. Does anyone know of any information About how the texturing is done for any new ships I make?, I can use DDS textures, I am aware that Sins uses DDS textures so that ain

34 Replies 33,140 Views

I saw the tech demo also, But from what I heard is that the game Nexus 2 was cancelled due to a shakeup in the ranks. This was most distressing when I heard the news but I agree nexus may well fit nicly, you had Space marine fighters corvettes transports cruisers and battleships This game is really orientated to capital warfare, but I think it will look in Sins, once I figure out how to export back into sins I'll give it a go

11 Replies 12,916 Views

How a bout doing the ships that don't rely so much on turrets for now. Maybe the fighter classes of the races. I am working on the White star at present but don't know how to get it ingame at present. I beleive this ship can work as well as all the fighters. We can do the capitals once there is a update or workaround figured out. not sure if there is a class for it maybe cruiser class, the white star is fast and maneuverable so it would need to behave like the fighte

311 Replies 481,783 Views

Do you have any spaces left :p I'll help as best I can, I'm still learning the process of export a new ship into the game, is there any good tutorials on what the point thing is? I can import the stock stuff fine, and I would say that i'm quite good at texturing. PM me please to let me know fmj_Shadow

311 Replies 481,783 Views

Can I join you in creating this mod? I have knowledge of X3 modding as I'm a modder for that game, and have a lot of models at my disposal. I'm a good texturer also. I can import the ships into 3ds quite easily I just need some info on how to convert it back successfully. I eagerly await your response :) p.s. You work looks great so far oh and whats the maximum poly count sins will allow a ship to have, I can go quite nuts with detail providing the game can h

311 Replies 481,783 Views

Hello this is my first post, ;) If there is a team going to be formed for a Babylon5 conversion I want in on it, I'm quite good with 3d modelling and have knowledge of all the B5 seasons, including ship designs. I have been modding other games recently and just bought this. I'm a B5 and startrek nut but prefer b5, no fancy teleporters or sheilds. Not as advanced as startrek. I offer my services for building some of the ships, I wil

0 Replies 1,549 Views