Muhku
Yup, good choice. The lack of experience in playing 4X games won't matter really, because imo Sins is really not a "4x" game although advertised (and having gained status) as such. To me it really seems more of a slow paced and large RTS combined with a touch of simcity. Single player sucks imo. It was kinda fun at first...but the AI is just too bad when your skills improve. This game is definetely at its best online (as RTS games usually are). See you there :)
[quote who="Overloard" reply="2" id="1958691"]I would wish that you could only loose when all of your planets and every single colony ship (or a ship with colonizing abillitie) is destroyed[/quote] I don't get this either. You have practically already lost if you don't have any planets.
[quote who="Cataclysm2000" reply="4" id="1960255"]On a small map you get zilch.[/quote] So? As I said, if something is too OP, it needs fixing. Doesn't matter if it's map related or not. This problem can be fixed "easily" by nerfing the scouts a little and/or lowering the income from neutral extractors + scaling it down when the distance from capital increases. But that's just what I think. :)
[quote]In a large map you will end up building a colony frigate anyways because there is a lot to colonoze. Colony frigs need an antimatter regen buff though, because as it stands using them for colonizing and capping extractors isnt feasable[/quote] You are no longer talking about the original problem, which was that Vasari get a way too big economy too early too easily without risking anything on some maps. I agree with the AM buff though. [quote]Thanks for checking[
a rine is a marine.
[quote]Well, IIRC the change in 1.1 applied to neutral mines as well[/quote] I just tested this, and you're incorrect. An extractor 2 jumps away from my HW showed 0,69 metal/sec while a 100% extractor in HW's gravity well was 0,52. However, this kind of a change could perhaps correct the problem... If something is too OP, it needs tweaking. It doesn't matter whether this is a map related issue or not.
[quote]I find Vasari scouts to be balanced, actually. Vasari ships cost a lot more than their counterparts, and there arent usually enough neutrals to really get a huge income off of anyways. Some maps it can be OP, but others its useless. So it balances out[/quote] You can for example easily get a +5-10 metal/crystal income on any random large map (or any large map or even a random medium map) 10 minutes into the game. Most of the time. Balances out?
Well, right now, I'd still rather take 8000/600/550 (?) worth of subs than a Kostura. Or use those resources for pretty much anything else. :P
[quote]The neutral extractor scuttle bug was explicitly addresses for 1.1 - now people want to go back to 1.05 behaviour? Remember that a colony frig will kill a vassari scout!!![/quote] 1) I wasn't talking about scuttling neutral extractors, I was talking about making them buildable and destroyable. 2) a colony frig will not kill a Vasari scout, unless one Vasari scout is stupid enough to attack it. However, 3 Vas scouts (maybe 2?) can kill one colon
[quote]They're not some omnipotent resource. Get some navigators or col frigs of your own in there and they can capture them away from your enemy.[/quote] ... You're missing the point, which was that they're invulnerable. :)
Does it even kill orbital structures (labs etc)? As I recall you need at least 2 instant shots to kill something. That means 16000/1000/1000 or something worth of resources to kill a couple of labs. More if there's repair plats. I would think starbases have a lot more HP... (Plus I don't think it actually kills any ships, because they will easily jump away before the blast hits...)
I have some thoughts about this also... First of all, the point of repairing stuff is to repair stuff, not to make things invulnerable. With reintegration you are talking about a T2 ability which lets the ship repair itself. If it was buffed too much, it would need to be moved to T3 or possibly T4. I agree with the useless bonus for Vasari colonizing. It could be made more useful, iirc it doesn't even scale for levels except for it's duration, which is kinda lame. It s
Holy mother of... thanks for fixing this. Seriously.
Try CCleaner first. It'll usually take care of bad registry entries. If you still can't install, you have to delete the entries manually. Manual regeditting can screw up your system though, so caution is advised... in other words, don't edit the registry unless you're absolutely sure about what you're doing.
I have no replays to post, but I've noticed that this error seems to almost always occur between specific players and is usually accompanied by lots of lag. I played 2 or 3 games with one guy and we desynced in every game. (I don't think the problem was me though, since I haven't had this problem with others.)
Awesome speed. It took Relic a good 6 months to fix a similar bug in DoW - SS. :)
Idiot? Propaganda? Whatever you say. edit, edit2: As for law, watching legit DVD's on linux is technically a copyright infringement (because of copy protection) as far as finnish copyright law is concerned. Laws are not an absolute truth. Laws should never be based on anyone's sense of "right" and "wrong" either for there are as many of these assumptions as there are people. Why not base laws on what works and what doesn't work instead, when this can actuall
Frogboy, I'm not trying to tell you what to do. Don't put words into my mouth. I never said anything about a "honor system", although that is a very common argument ("That's what's going on, isn't it? If someone wants to download your software, then he can just type www.generictorrentsite.com and get on with it."). Although... there's still the factual lack of statistical data showing how piracy affects sales negatively, as is also usually claimed. A recent study among finnish pre-hig
psychoak, I wouldn't feel being treated like a criminal, since I don't think piracy is even a crime. Piracy. Is. Not. Stealing. It is copying. It is a "crime" because the current copyright law (derived from the 1700's btw, from a time when no one even knew anything about the internet) is being heavily lobbied to governments, getting tighter and tighter. And piracy will not end. If torrents or even P2P goes down some day, something better will take it's place anyway... unless we're the
http://vistasupport.mvps.org/disable_data_execution_prevention.htm This worked for me also.
Ok. Sorry, if I'm frustrating you! :P By the way you say it, I figure there's no such patch for those games, I haven't played them though. But from what I understand, you need Steam to play HL2 anyway, so... And even if filesizes grow, connection speeds tend to go up also, possibly even at a faster rate. I can't deny that you have a point, though. [quote]And those users will have to go through additonal security steps to verify who they are.[/quote] But why? This will
Guilty before proven innocent? I wish that's the way it worked for our court system also. If Stardock says Impulse isn't a DRM thing, that's fine by me. But I am frustrated about the way people talk about pirates in here. Wall of text warning: if you don't want to read my thoughts about piracy, skip right into the end. (edit: In the following text, piracy = sharing copyrighted material, a pirate = a person who thinks the m
This really reminds me of the early days with steam. Anyone remember that? https://forums.politicalmachine.com/327852 I have the same problems with Impulse as those guys. I can install the program, it starts up and even tries to log on for a moment. Then it just crashes with an error report: "Impulse has encountered an error, and must now close." The send error report option doesn't work either, it gives a LogException: blahblah error. So the deal, as you know, is: I can't con