Tyroki

Tyroki

Joined Member # 3224013
1 Posts 4 Replies 132 Reputation

Might I suggest for the next version that you make the Bailknight folder and insert the seven folders needed into that Bailknight folder, then set the readme up to not be inside that. So if they extract the entire zip file into the mod folder (which includes the readme) by mistake, the readme won't be a burden. Okay... that sounded a tad confusing. Something like this: Bailknight folder. Insert all 7 needed folders into that folder. Keep the readme out of that folder. Zip the B

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You know, I've found recently that Demo's just don't give you enough room to try a game out. Demo's usually tend to have massive limiters on actual gameplay, thus distorting the possibilities. Sure you wonder what the stuff which is being held back does, but do you really want to waste your money on a game which could be potentially crap in the long run? Demo's can be quite misleading. What is wrong with downloading a game to test out its full capabilities, then decide whether you want t

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Reply to Halo MOD? in Sins Modding

Seeing as I really, really don't have time to read 30 odd pages, how is this mod coming? I'd love to see it in action, as I personally love the original game, and like the second (Just please, please pretend Halo 3 didn't exist...)

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The reason why some people get a different checksum is because they also extract the readme to the Bailknight mod folder they make. If one of you adds the readme while the others do not, the checksum will be different. Once the dude who added the readme deletes it then disables and re-enables his mod, the checksum will be the same as everyone who didn't add the readme. I suggest that anyone who downloads and sets up the mod, do NOT include the readme in the Bailknight folder you make. O

770 Replies 2,169,122 Views