I'm curious why there was a change in philosophy in Stardock from no DRM to requiring an always on "anti-piracy" approach? I'm pretty sure the company has been venomously opposed to invasive and unnecessary DRM and I would have to say an always on connection is pretty unnecessary for a game like this. Did I miss the memo somewhere that explained the change?
kamilis
[quote who="Mistralok" reply="5" id="1730366"] Because there is a minimum that the shipping company will charge. Disc in a sleeve, or 'pretty box', the cost is the same. The difference is, you aren't being charged for the cost of designing and manufacturing that box, or the cost of writing, illustrating, and printing of a physical manual. [/quote] Well tha
Perfect, thank you, I found it. Now if there is a problem in the future, I'll be able to better inform people. :)
That worked wonders, thank you very much, that was my problem. I'm still kind of conserned that I don't have that debug file though any idea why I don't have one?
I’m also having video glitches, I’d like to post my debug info, but apparently the debug.err file does not exist, I looked both manually, and through using the search option in windows. When ever there is a 3-5d model that is supposed to slowly spin, it instead speeds at a fully accelerated rate so it looks like a blur. The other glitch, the main one that makes it nearly un-playable able sometimes is when the whole screen shakes. It usually happens when I bump the curser on the edge o