yommers

yommers

Joined Member # 3225986
4 Posts 52 Replies 287 Reputation

>>>Yommers,I think, based on the actual (as in non-phase jump) distances between planets, using a planet as an outpost wouldn't be practical, mainly because you have to supply outposts and outposts don't produce income. Mabye on a smaller object, like an asteroid, but planets are too valuble for their raw materials.Back to the main issue, culture. >Perhaps not in the economic sense, however outposts could still serve a strategic purpose. Suppose you have an outpost two planets awa

29 Replies 97,579 Views

[quote]Yommers,I think, based on the actual (as in non-phase jump) distances between planets, using a planet as an outpost wouldn't be practical, mainly because you have to supply outposts and outposts don't produce income. Mabye on a smaller object, like an asteroid, but planets are too valuble for their raw materials.Back to the main issue, culture. I don't really notice the culture untill it gets to the point where the people revolt, and this never really happens as I like to play smaller gam

20 Replies 5,937 Views

Destraex I like the suggestions. I think the game should allow for the possibility of converting planets into outposts rather then full colonies, that would make sense with the culture (i.e. negotiated with individual planets). Though one would think that these planets that enter into negotiation would also have to have some military force of there own, i dunno, maybe a planetary defense cannon? Seems like they would be classified as "protectorates" of your empire.

20 Replies 5,937 Views

I agree, it is mostly dependent on the situation. I prefer to keep a large number of fighters around while playing the SoSG mod. I've found other empire fleets rely heavily on fighters.

26 Replies 78,581 Views

[quote]Well, I get to a point in the game where I have more money than I can spend. That's when I do Emergency Facilities upgrade, put a huge amount of defenses up at choke points, and if I have all needed research done, everywhere, and search planets. I like to do some searching before the two fleets have their showdown, if possible.[/quote] Try focusing on trade port stacks (2ports per planet). I've found that this increases cred income rate and is worth the long term investment. Also

23 Replies 16,976 Views

[quote]Alright gents, thanks for the help, it just seemed very weird to me. : )[/quote] Lags really are not all that bad though, just happens on zoom. Sacrificing some of the "stunning visuals" for the sake of gameplay is fine by me.

16 Replies 3,643 Views

[quote]I'm 14....and compared to you guys....I suck I get a good allowance, do less chores a week than you guys did in a day [because I don't get much chores anyway] and have yet to earn from a paper round.Thanks for the inspiration.... I'll try to be better myself...[/quote] Allowance, how I miss those days. It always "allowed" me to blow my money on candy and any other bit of worthless junk the Chinese are so good at producing.

34 Replies 132,865 Views

[quote]does any1 feel that since fighters r immune 2 bombers and r free, flak is almost useless? sure u need carriers, but since u can destroy the fighters and get bombers andvice versa, they seem more flexible in my opinion[/quote] Not sure I understand what you mean. Fighters are important in a fleet that has multiple LC's, LRM's, or HC's. In particular a fleet with multiple light frigates can get torn apart by an ample size of enemy fighters. Bombers are good against HC'S and Caps, h

26 Replies 78,581 Views

[quote]How do you know if there is an artifact on the planet without exploring it first?[/quote] well typically the planet has a goofy yellow mark around it, not be confused with the homeworld indicator.

23 Replies 16,976 Views
Reply to Occupy or Not? in Strategy

[quote]Used 10 LC's with 4 Sovas 6 Kols 4 Dunovs and 2 Akkn's, most effective cap fleet i've ever used/ thoughts?i would switch 1 akkan for a marza. worst case senario you keep a colony frig a planet behind where ever you fleet may be.im also assuming you have other frigs and cruisers in the mix. you definately want some repair ships in there along with a set of LRMs. A few light frigs or heavy cruisers would help keep the fire off your caps for a few minutes.[/quote] I agree with you o

12 Replies 7,669 Views
Reply to Occupy or Not? in Strategy

Alright, I found out that if you temp. occupy the planet and build some broadcast centers you can scuttle the planet and the centers still work. This seems to be the best option on a large map with your fleet spread thin. You don't have the overhead cost of the planet or have to worry about losing it after you've upgraded it.

12 Replies 7,669 Views

This is like asking what came first, "the chicken or the egg." Which one is best?

26 Replies 78,581 Views

So what about the Cielo command cruiser? I have put up to ten in a fleet and didn't seem like they really did any good except get blown up! Everyone seems to use them in their fleets but what are the benifits (embolden/designate target)? Designate target seems pointless bc ships do that on their own. What's the real benifit? Anybooty know why they come so highly recommended?

27 Replies 18,153 Views

underdevlopment is a killer. Upgrade you homeworld asap, also make sure your fleet count isn't leveled up to fast.. this is costly especially when you don't realy need the extra fire power.

11 Replies 5,544 Views

Easy thing to do is set a string of bate planets along a breach line. Make the last planet of the breach line the most heavily defended. The AI will slowly make its way toward the breach. Meanwhile send a fleet to his homeworld with the ability to wipe it out. His attacking fleet will leave for the homeworld because of your attack. Work your way back through his empire wiping out planets along the way until his fleet arrives. Return back to your front line with your maurading fleet and replace a

3 Replies 2,743 Views

don't bother unless there's an artifact on the planet. Exploring often eats up credits that could be used in ships/research, not to mention the payoff of a +25 pop increase insn't all that great.

23 Replies 16,976 Views
Reply to Occupy or Not? in Strategy

poopy... sounds like I have to occupy'em then. Any ideas on best TEC fleet formation for offence. Used 10 LC's with 4 Sovas 6 Kols 4 Dunovs and 2 Akkn's, most effective cap fleet i've ever used/ thoughts?

12 Replies 7,669 Views
Reply to Occupy or Not? in Strategy

can you briefly occupy and build broadcast centers then scuttle with the same effect as occypying? Figured this would be cheaper in the short term if the broadcast centers continued working (which they probably don't)

12 Replies 7,669 Views

What's the best tactic after clearing a planet out? Do you occupy it so the enemy doesn't creep back in or just set up a roaming fleet of siege frigates to clear'em out after they most certainly sneek a colony frigate back in. If you occupy then you have to do all the necessary upgrades so your economy doesn't suffer. However if you leave the planet open and the enemy moves back in the intial liberation was pointless. Any thoughts?

12 Replies 7,669 Views

so how are you supposed to always spawn on the same planet? I have the same problem..... hmmmmzz. The crystal can be edited in note pad under "newplayer0"

4 Replies 4,034 Views

Duh... had the map in the wrong folder. Moved her over to the Sins install galaxy file and now all is well. Many thanks K, now I can spend countless hours zoning out.

7 Replies 9,017 Views

i started the mowing at 10 and never cut off any limbs or phalanges>>> child labor? not what my parents thought

34 Replies 132,865 Views