subfleet

subfleet

Joined Member # 3226386
2 Posts 15 Replies 174 Reputation

https://forums.sinsofasolarempire.com/356807 Download this ^^ Open the sinstextbinner.exe file in it and select txt and entity. This will allow you to modify the nice looking game info files. I'm not exactly sure what you are trying to mod but this should be of some use to you.

1,730 Replies 4,137,003 Views

Ok so I made shure that harpos's mod was in the correct spot but the program still refuses to convert the bin files. For an easy fix can someone just post the code of the updated PlayerTech.entry file here. This is the only file I need and would save me a lot of trouble. Thanks

18 Replies 13,799 Views

Every time I run the converter, I get a converterdata not found for the expansion chosen. looked oft convertdata?entrenchment0.exe here, an did not find it. If i put it in the mod utilaties folder I get the program to run but then it fails to execute comes up with a microsoft error and I still dont have the bin converted. Help please. There are instructions but they arent very specific. Thanks for your help so far.

18 Replies 13,799 Views

Thanks for the help, I think i figured it out. The a error comes up when the mod is loaded. File: C:\Documents and Settings\...\PlayerTech.entity Label: field Line Number:30 Line Contents:capitalShipNameType "CapitalShipTech" Line number will continue forever. I believe that something in the PlayerTech file was changed in the updates and considering that I dont have the updated files, I cant fix it. So, ya. Thanks for your help.

18 Replies 13,799 Views

I did try the Tier thing, although that helped it still dosent work. Deleating the HUD didnt work . I also appear to not have a sinsofasolarempireentrenchmentdev.exe on my computer. I searched it, nothing came up. I ran it, nothing came up. I dont even know were this install folder is.

18 Replies 13,799 Views

Unfotunetlly can not use the developer exe. I would have posted my errosrs in the first post but the "fmod.dll" is missing or something (probably has something to do with 1.04. Anyways I have isolated the file. It apears that the PlayerTech.entry file is causing the damage. To reveiw to what I did to it. I added one like in research with "entityDefName "RESEARCHSUBJECT_SHIELDSTECH2" in it and added 1 to the count (making it from 117 to 118). Is there anything else that needs t

18 Replies 13,799 Views

Ok, so I am attepting to create a new research and it is causing some major isues. Lets call the new research as RESEARCHSUBJECT_SHIELDSTECH2. A simple copy and paste got me this far, so I changed its position as to match were I want the research tab to show up. I left the HUD icons as is for now, I changed the Name and description string as to match the entry file.I changed the prerequisites to the previous research and changed the level to 3 (thinking that it creates arrows, im not

18 Replies 13,799 Views

http://www.moddb.com/games/sins-of-a-solar-empire/addons/bc304-minimod-1021 Its actually a add-on. Based off mesh and texture files that Epytron_Omega provided from his SGI mod.

4 Replies 4,194 Views

Ya, I know. 1.04 is out and modders are just lovin it. But I have a strange problem in my case. I downloaded an add on for Entrenchment and it worked perfectly. But i was unhappy with the mod so i decided to change it. I removed a ship (which basically overwrote the normal ship) added a whole new file to change the home planet and changed some gameinfo files (just the data inside the individual file). I reloaded the game play

4 Replies 4,194 Views

[quote]Hi, can i play with Goauld? Files are in Gameinfo folder, but when i can new game play, Goauld are unavailable. Thanks[/quote] Yes, yes you can but they are unfinished and have very few models however, it will work. If you truely wish to play as the goauld go to the mod file C:\Documents and Settings\ (YOUR NAME)\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.02\dolynick_SGGalaxy-(FILE VERSION)\ Go to the Gam

1,775 Replies 3,758,169 Views
Reply to Halo MOD? in Sins Modding

As for the copyright thing, just contact Microsoft and Bungie and ask them about it. I am guessing that they will be ok because there is no game (in the makes as far as we know) that incorporates space tactical combat in the halo universe. As for the UNSC Super Carrier, I am currently modeling it, when I am about half way done with it I will post the original drawing as kind of a teaser. In addition to this if you need

2,504 Replies 4,912,317 Views

uhhh... this is kind of embarrassing but I have had problems with this mod. In fact all mods because there is no AppData folder for me to put it in (yes I am using xp) I tried to create its own directory but it was almost impossible to make it work. C:\Documents and Settings\Joe\AppData\Iornclad Games\Sins of a Solar Empire\Mods "AppData\Iornclad Games\Sins of a Solar Empire\Mods" was all created by me and it obviously didn’t work. Any suggestions? Thanks! -subfleet

4,959 Replies 12,524,377 Views