No worries, RL always has a way of intruding. I really appreciate your work on these mods and the website. Thanks.
Barryd67
Hey rjhughes67, Just checking to see if you ever got around to adding the missing weapon points to the Tulis Carrier's mesh. If so, can you make it available for download? TIA, Barryd67
Alright! Everything is working well. One question: If I make a capital ship 1.5 times bigger, do I need to resize the shield mesh at 1.5 as well? Thanks!
Nope. Also, I saved the one OCX file to the wrong system folder. The resizer now opens. I'm going to try to use it later today. Thanks for your help!
Thanks! This is one of my favorite ships. Much appreciated!
I have Win 7 Premium 64 bit. I downloaded and registered 2 .OCX files (comdlg32 & MSCOMCTL) and still no go. I guess I need to go looking for an old XP computer to resize meshes?
Thanks, love this mod! One question: The Tulis Carrier's second weapon will only fire from the right front of the ship. Is there any easy way to fix this (without altering the mesh/textures)? Thanks!
Awesome, thanks Z!
I have downloaded the resizing tool and even followed the additional directions for the downloading and activating the .OCX file, but cannot get it to work. Does anyone have any advice for this? I need to either make a mesh bigger or smaller; I am adding a dreadnought class (between titan and capitals). Any suggestions would be appreciated. TIA!
I would like to use some of the ships from Maelstrom (purely for personal use only!), but I am having a hard time figuring which texture files match to which ship. Especially the pirate capital ships. Do you have a crosswalk of what files go with each ship or something that will help clue me in? TIA
Thanks Guys! I got it working now. Next I am going to try to add the titan abilities to it. Thanks again!
Hi ZombieRus5! I made the change to the mesh files, and the mod now loads. Thanks! I am able to build the Titan, but it comes out in a uniform blueish color/skin. I am assuming I probably need to do something to the textures, right? Any advice or directions would be greatly appreciated! TIA
Thanks Goa, I had already reduce it to 3 weapons in the entity file. Do I need to make changes to the number of weapons anywhere else, like the meshes or texture files?
Hey Guys, I have been trying to add Rebellion titans to Entrenchment as an additional capital ship. I have been able to add other ships, meshes/textures (not from Rebellion), in the past, but no matter what I do or how I approach the mod I can not get the Titan meshes and textures to work in Entrenchment. What am I missing here? Is this even possible? Specifically, I have been trying to add the Rebel Tech Titan. TIA <
Hey Aziel, I use BCExtreme's Sins Data Converter: https://forums.sinsofasolarempire.com/377772 It works really well for me.For a good guide to modding, here is a good resource: http://soase.x90x.net/?i=model The best way to learn is to just start tinkering. Just make sure to back up the original files first!
Thanks soase-maelstrom for the info. A couple of additional comments and requests: 1. Can you up the population max for Metropolis planets? It seems kinda low. It has the base population as the extinct planet. 2. Not sure if you are willing to do this, but an expanded tech tree would be great. I really liked the one in the Mad Scientist mod. I wonder if it can be imported? 3. In the map designer, I noticed that several the suns show up as "string not found".</p
I love this mod. I really appreciate the level of detail and thought that was put into this mod. The new planet models are beyond cool. One thing that I am unsure of is the dangerous asteroids. I was wondering what the background was for this instead of just adding additional militia ships? Also, I noticed that some of the planet bonuses do not make sense. For example, I received the tundra bonus on one of the Habitable Gas Giants. Not really a problem, just kind of stood out
Great mod JasonFJ! I am usually a lurker here at the forum, but the possibility of having Ordian's MS mod added to Requiem forced me to make this post... Requiem is one of my favorate mods, but if MS is added I don't think I would play any other mod. I sure hope you add MS to Requiem! Barry
Hi JasonF, Let me start out by saying that this is my favorate mod for Sins. Great job! I have not encountered any bugs or problems yet with the Ev1.03 playing as the Empire. I do not know what your future plans are for this mod, but I would love to see some new imperial ships. Instead of 2 victory class and 2 imperator class ships, I would love to see a replacement for the Imperator class ship with either a scaled down Eclipse Class ship or a Specter Class ship, and a replace