[quote who="myfist0" reply="10" id="2747125"] They were scanned a long time ago from a book I no longer have, wait for the mod. [/quote] Too bad. Could you upload them separately in as a high a resolution as you scanned them so they may be used for other purposes? I'm no modder myself, so have no fear of them popping up in a rival project, but I like to collect portraits like those as character portraits for p&p rpg purposes. It would be much appreciated. Thanks for a
abr4
Could you kindly provide source on the image of the top left chick in the op and the chick in the middle of the last post?
nah, it's fine, apparently I was just scarred from Elemental lol I'm having a blast so far, great mod as it always was.
Very nice, thanks for the info. Now all I hope is that my laptop is able to handle sins, last time I played was on a better rig, but it's broken atm ^^
How is the AI doing with this mod? Last time I played (2 years ago or so) I remember the AI being really weak because it couldn't cope with the longer research times.
[quote who="TohKlidan" reply="7" id="2189312"]If i compare Sins with Masters of Orion 2, then MoO2 planets have more parameters to describe the whole planet. As far as I remember each planet had a "bodytype" and "atmosphere type" and these two parameters said if you where able to colonize it or not without terraforming. [/quote] Not really. You are right that there were two parameters for the planets, size and atmosphere (well, and gravity, which would penalize your productivity
Or better yet, how about you upload your conversion? :P
Mods running with 1.05
Edit: sigh doublepost. First the forum eats my post and when I repost it it decides to spit it out again :- /
Heya, redownloading the mod fixed my problem too! But too bad the AI apparently sucks with this mod :- / I definitely could live without the balance changes, but having the graphic, sound, sins plus and celestial bodies mod combined into one mod is massive win. Maybe you could quickly throw up a version without the balance and tech tree changes so the AI doesn't break? At least till it's sorted out. Please? Pretty please? ^^
I like the idea. No clue about modding though :D And I'd change the numbers for people per pop. point. 1.000.000 sounds more like it.
[quote who="-Ue_Carbon" reply="10" id="2178504"]I cant seem to recreate your bug, My random maps work just fine. Might I suggest redownloading the mod and such. Sometimes that seems to fix crazy things like that. I will see if I can further bug hunt for you on my end. [/quote] Just wanted to drop you a note that I have the same bug, it's not as bad as 95%, but I'd say like 2/3 of the games will crash when the loading bar is @ 95%. Coincidently Advent is my main faction as