pmccall2

pmccall2

Joined Member # 3229650
1 Posts 10 Replies 215 Reputation

Heres my list - Better readouts of ship health. The Hp, Shield, And antimatter amounts just show the amount the ship currently has, but does not show the maximum amount, or a percentage readout. The readout need to be changed, to 'current hp/total' hp style, or a percentage (or both :CONGRAT: ). - Select all units of one type. Id like to be able to double click on one of my usints and get all units of the same type. (Double clicking once get all of the on current planet, doing

169 Replies 186,328 Views

Hopefully 1.1 will stabilize multilayer somewhat, i find it incredibly difficult to finish a game without more than half of the players either dumping, or getting disconnected somehow, and its almost impossible to play a game without at least one player lagging.

3 Replies 1,585 Views

[quote]I dont support piracy, but i believe that if the theft of virtual goods is going to be punishable in a way similar to the theft of real goods, then the laws made to protect consumers should also apply to virtual goods. They do...[/quote] So you mean if i tried to take my copy of vista back too Microsoft for being a steaming pile of crap. Would they give me my money back, i don't think so. [quote]So I can run off copies of "Duma Key", "The Dark Tower 1-infinity", an

381 Replies 984,325 Views

[quote]Theft, or stealing is the act of taking something such that the previous owner is deprived of its use. And the only way Internet piracy could fall into this definition is if you consider the money that might have changed hands for genuine product. I say might because it's reasonable, in my experience at least (and I believe there are independent studies to back this up too,) to consider that many people pirate that which they would not pay for at any price; you would have to prove that th

381 Replies 984,325 Views

Illums + Guardians is almost impossible to kill if your opponent is good at micro. Illums themselves arent that hard to kill if you can micro your lrms good enough, timing your volleys, and putting them into 'hold position' mode. Guardians are a different issue, if your opponent has a few of them together he can knock away your heavier ships, and your assailants arent that effective against them. Thoriwng in a few skirmishers with the disrupt ability can help against t

74 Replies 201,887 Views

It also depends on what can be counted as piracy, the way i see it these companies want to consider everything there not making a buck off of as piracy. Ive personally had some issues with my isp regarding this, I usually get my weekly anime fix via bittorrent, and my isp has flagged me for piracy and blocked ports and things, making me spend hours of time chewing out the bastards until i get my stuff fixed (which they eventually did, begrudgingly ofc). It all depends on what that cou

381 Replies 984,325 Views

One of the best defenses i have been able to do is with vasari. I like to setup nano jammers/ repairbays in the center, with a deacent amount of missile platforms around them. I place the repairbays/nnanojammers right on the planet, and put the missile bays just inside of repair range of the repair bays, leaving as much room as possible. If the planet is large enough you can also put a phase thingy in the center, or a few warp jammers around. After this like to put an

58 Replies 31,464 Views

I was reading the beta patch notes and i didnt see anything regarding the culture/allegiance system. I really enjoy playing on large, multi-star maps (ancient gifts fore example) but the way the game currently handles culture and allegiance makes playing such large maps extremely difficult, especially when wormholes get involved. Some things that i think need to be fixed are: Wormholes, Wormholes just dont work right in terms of expansion. When expanding through wormhole

5 Replies 3,819 Views

I would like to see wormholes fixed so that distance (and therefore allegiance) is calculated more accurately. To the game wormhole jumps should look like regular jumps so that we can have proper distance/ allegiance.

574 Replies 1,722,128 Views

I have 1 disagreement about the sova's lvl6 ability. This ability can be extrememly useful for switching from fighters to bombers quickly. Its saved my ass several times when my opponent brings alot of caps or cruisers, but doesnt have that many frigates.

17 Replies 15,314 Views

I think that a much needed change that wanst included is a change to those planetary superweapons. When things get to a cetrain point in large games such as 3v3 or 4v4, everyonce can focus fire on 1 person without even having to post a fleet. I have lost several games in this manner, planets getting killed wihtout thier fleet ever setting foot in or near the systems getting killed. Imo you should at least have to have a scout in the system to fire the planet-killers at it

27 Replies 14,016 Views