nightreign

nightreign

Joined Member # 3229682
1 Posts 27 Replies 582 Reputation

I mentioned previously that I'm teaching myself 3ds Max to ensure that I have all of the models needed for this mod. I have managed to collect a good amount already thanks to very giving people. For the rest, I must create them. In the process of teaching myself, I started working on a Rapier from the original WC game to mess with, test things out, and generally learn from before moving onto other models that will end up in the game. Then again, I rather like how this has turned out so fa

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[quote who="HouseRalan" reply="51" id="3255850"] 7DS has some Wing Commander vessels in it. If you download the mod for entrenchment, I'm sure you could find the meshes/textures. We converted some of the models found on the WC site mentioned posts prior so go ahead and use them if you'd like. Using anything else from the mod, however, please ask. Good Luck. I loved the WC series.[/quote] Thank you for the offer. I will definitely check

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Though RL has gotten busy, I'm still working on this mod and self teaching myself 3ds Max so it is slow going on getting anything up off the ground. For those wanting pics, I have a semi-done pic of the Concordia class carrier. The texture needs some touch ups, but you can get a good feel for the design already.

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It is possible to use excalibur fighters. I initially decided not to use them since they were really designed as a SpecOps fighters and really only saw use on the Temblor Bomb run and by Black Lance pilots. Though I could probably find a place for them if people want it in there. Maybe as a special fighter used by starbases.

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yeah, it is the converting from .3ds to .obj that is proving the difficult part. Trying out some different programs to see what works best since I don't have 3DS Max.

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I did not do the mesh for this fighter. I did try to redo the texture. It isn't top notch yet, but I don't think it is too bad as a first attempt.

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I've found myself amazed at all of the work that needs to get done to pull off a mod. So much stuff to write, models to create and graphics to design. I think I may have taken for granted the mods that people put out. There is sooo much work that goes into these things and I think we should always remember to thank them for the effort they put into these things. That said, I have been busy with the vast amount of work that needs to get done to even get this mod off the ground. Jus

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[quote who="Major Stress" reply="37" id="3234514"] As far as modded strike craft are concerned. You can adjust strike craft speeds in their respective entity files. Making bombers slower would help avoid that unstoppable "alpha strike" issue that has been around since Original Sins, or at least give any anti-strike craft weapons a chance of taking down ships before they can launch that alpha strike.[/quote] I will certainly play around with it since I'm going to be messing wi

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That is a great idea SpardaSon21. I will take a look at the ChanceToHitTargetType and run some simulations to try and get the feel for bombers vs. fighters. My hope is that by reconfiguring the fighters to target specific types of ships (frigates, cruisers, caps, fighters, and bombers), there will be more strategy in what you build since different ships/carriers carry different types of fighters. I'm not sure how it will play out yet, but I have high hopes. As for the overall feel

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[quote who="GoaFan77" reply="1428" id="3233486"] While early on you needed all the files, for any of the expansions, including Rebellion, you only need your new and modified files. [/quote] Yay for using Rebellion! That makes my life easier.

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I know this is kind of a basic modding question, but when I go to put my folders together for my mod, do I need to have all of the files (my mod files + stock game files) or do I just put my mod files in the folder and SoaSE will figure it out from there?

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[quote who="ZombiesRus5" reply="26" id="3233344"] -= Nephilim Empire =- nice, I though my nephilim race was somewhat unique in space [/quote] Don't worry, yours is completely different from the WC-verse Nephilim so I would still call it unique minus the name :)

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In keeping with the roles of the ships, if we shifted Arrow to anti-fighter, I would move Thunderbolt to anti-frigate and then slide Dragon to anti-cruiser, just to keep the progression of fighter and target equal.

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Right now as part of my design process, I'm thinking of using multiple fighters that have different roles and then spreading those out among the different ships. For the TCS we have: Fighters and Bombers Arrow-class light fighter (strong vs. frigates) Hellcat-class medium fighter (strong vs. bombers) Thunderbolt-class heavy fighter (strong vs. cruisers) Dragon-class supremacy fighter (strong vs

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Thank you all for the great advice, it is sure to save me a headache in the future. Does anyone know if they are working on the CPU lag issue?

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They do? Neat, I will have to take a look at that. The list given in the intro is by no means the final list. It is the initial design list based on what I want. The list may changed depending on what I can get and/or create :) Or add more ships. I assume it isn't that hard to add more cap ship options than what is currently available in the game?

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There are a fair amount of models out there already thankfully so I should be able to get a fair amount ported over assuming I can get permission to use them. As for updating or making new ones, that will take a little longer as I'm not overly experienced with making them, but I am an amateur digital artist so that counts for something...I hope :)

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[quote who="SpardaSon21" reply="10" id="3231802"]I'd love to see a WC mod for Sins of a Solar Empire. I can do .entity coding, so if you want my help with that consider it offered.[/quote] Thank you, it is much appreciated. I haven't gotten to those files just yet, but I'm sure I will have plenty to do once I get there. [quote who="Ryat" reply="11" id="3231809"] Quoting ZombiesRus5, reply 5I don't know much about wing commander beyond the movie...<br

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[quote who="Major Stress" reply="8" id="3231767"]No dralthi fighters? They are the classic WC universe fighters. i am surprised they are not listed.[/quote] Huh, I should have my geek card yanked for missing the dralthi fighter.

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Good information to know GoaFan77 about the fighters vs. corvettes. I will have to play around with it and see which way I like best. If fighter hit points and damage and adjustable, that might be worth playing around with.

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Yeah, it may be outdated, but I still find them fun, probably more from the nostalgia side than anything else. Though the Wing Commander Saga fan project isn't half bad and there is a rumor that Chris Roberts might be putting out a new space sim game next year.

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-= Wing Commander: Legacy =- The year is 2711 and the galaxy is once more in turmoil. Ten years of peace has brought new heights of trade and commerce, but it has also brought com

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