Hi, thx for your answers. I think the cost reduction is not a solution for me. Maybe i will increase the max antimatter at the manufacturing of my ships. My vision was to make an external energy source for ships, to be exact, a "ZPM" from the stargate series. A ship should have its usual power core with for example 1000 antimatter and 5 regeneration at his manufacturing. When a ship gets a ZPM, it deactivates his power core and recieve his energy from the
cfmexp
Hi, is it possible to buff the max anti matter value of a ship? Something like that: instantAction buffInstantActionType "MaxAntiMatter" instantActionTriggerType "OnDelay" delayTime 0.000000 AntiMatter Level:0 100000.000000 Level:1 100000.000000 Level:2
Hey too, do you plan further updates for your mod? Just general, without want to know details. But if yes, I have an idea to bring ZBM's into the game. 1. A new research objekt called "ZBM Creation", maybe with more steps to increase the build time. 2. The research will unlock a new ancient destroyer ship with the model of the genesis vessle called "ZPM". Well the ship is not the ZPM, but its the ship who delivers the ZPM. The ship has the following attributes.<br /
Hello, first of all i want to honor your great work. Your mod brings me a lot of fun. I made some minor tweaks to the "Entity" files to get a better game experience when playing the ancients against a wraith superiority, for example increased shield strenght or more drone swarm range and damage. Now I have a few questions about some changes. 1. Is it possible to replace the Atlantis Space Gate ability with the "BlockColonize" Ability of a starbase, so i dont l