If not capture planets (which would involve new unit types and perhaps mechanics) how about having planets surrender? Surrender would depend upon several factors: level of allegiance (lower=greater likelihood of surrender, 100% allegiance= resist to the last man), strength of attack (larger and more powerful enemy fleet= greater chance of surrender, single ship attacking= strong resistance), and relationship between enemies (some relationship= more likely to surrender, hatred= strong re
JPowell
These are my specs: AMD 3500, 2 gig RAM, 7600 GT Nvidia video card, XFi Gamer sound card. Game runs great at 1280 x 1024 (max setting for my monitor) with no glitches or slow downs. The game is solid, more so than any I've played in a while. I had reservations at first: Stardock was selling the game, not making it; Ironclad has no real track record (I wasn't impressed with Homeworld: Cataclysm) and I was burned with other games with no demo (MOOIII). This game is GREAT! I act
The "R" key is supposed to trigger a retreat. I push it and nothing happens. I have to order the retreat by selecting the icon. The vertical scroll bar isn't working properly. As planets/fleets are added, the bar appears. But when I try to scroll down or up, the ships/planet icons disappear from the screen and don't come into view. The auto-addition to fleets seem to have a "stealth" mode. I turned it off for both fleets (to distribute reinforcements) but newly arriving sh
I'd like to see some sort of audible message whenever a unit enters an enemy-occupied gravity well. I've sent scouts to check on previously explored planets, get distracted, and return to discover my scout destroyed. Related to that, how about an auto-retreat option? That way a scout or raiding party would retreat automatically upon finding opposition. PJIs are a little weak for their cost, but as an alternative to increasing their effect, how about allowing them to stack? T
I don't have a picture of it, but it has happened to me as well. Usually, it occurs after I remove a ship from one fleet and add it to another, or cancel the auto-join fleet order. The ship will hang out at the edge of the gravity well, as if it is trying to rejoin its previous fleet. When I give combat orders to the new fleet, the ship will join with its new fleet for the action, then move back to the distant position.
Sins is a tremendous game. I delayed getting it for a few days to check out purchaser reaction (saved me some money years ago when MOOIII came out) but I'm really glad I have it now. I have found two aspects of the game that bother me, though. The "retreat" hotkey is supposed to be "r", but it never seems to work. I have to select the icon with the mouse to get the ship/ships to retreat from combat. Bug? Related to this, I will send a ship to a planet that had been previous