JPowell

JPowell

Joined Member # 323348
1 Posts 8 Replies 3,560 Reputation

If not capture planets (which would involve new unit types and perhaps mechanics) how about having planets surrender? Surrender would depend upon several factors: level of allegiance (lower=greater likelihood of surrender, 100% allegiance= resist to the last man), strength of attack (larger and more powerful enemy fleet= greater chance of surrender, single ship attacking= strong resistance), and relationship between enemies (some relationship= more likely to surrender, hatred= strong re

170 Replies 241,382 Views

These are my specs: AMD 3500, 2 gig RAM, 7600 GT Nvidia video card, XFi Gamer sound card. Game runs great at 1280 x 1024 (max setting for my monitor) with no glitches or slow downs. The game is solid, more so than any I've played in a while. I had reservations at first: Stardock was selling the game, not making it; Ironclad has no real track record (I wasn't impressed with Homeworld: Cataclysm) and I was burned with other games with no demo (MOOIII). This game is GREAT! I act

17 Replies 32,163 Views

The "R" key is supposed to trigger a retreat. I push it and nothing happens. I have to order the retreat by selecting the icon. The vertical scroll bar isn't working properly. As planets/fleets are added, the bar appears. But when I try to scroll down or up, the ships/planet icons disappear from the screen and don't come into view. The auto-addition to fleets seem to have a "stealth" mode. I turned it off for both fleets (to distribute reinforcements) but newly arriving sh

74 Replies 25,210 Views

I'd like to see some sort of audible message whenever a unit enters an enemy-occupied gravity well. I've sent scouts to check on previously explored planets, get distracted, and return to discover my scout destroyed. Related to that, how about an auto-retreat option? That way a scout or raiding party would retreat automatically upon finding opposition. PJIs are a little weak for their cost, but as an alternative to increasing their effect, how about allowing them to stack? T

1,040 Replies 556,155 Views

I don't have a picture of it, but it has happened to me as well. Usually, it occurs after I remove a ship from one fleet and add it to another, or cancel the auto-join fleet order. The ship will hang out at the edge of the gravity well, as if it is trying to rejoin its previous fleet. When I give combat orders to the new fleet, the ship will join with its new fleet for the action, then move back to the distant position.

26 Replies 129,124 Views

Sins is a tremendous game. I delayed getting it for a few days to check out purchaser reaction (saved me some money years ago when MOOIII came out) but I'm really glad I have it now. I have found two aspects of the game that bother me, though. The "retreat" hotkey is supposed to be "r", but it never seems to work. I have to select the icon with the mouse to get the ship/ships to retreat from combat. Bug? Related to this, I will send a ship to a planet that had been previous

0 Replies 6,044 Views