nice once I caught on to the 'in the Mods-Entrenchment v1.03 folder' vs my development folders, ran perfect in 169 seconds, very nice. Thank You!
WRM3WRM3
Has anyone had any luck converting these files back to text? When looking at them in ultraedit it looks like that last couple of stats are missing on the files that won't convert back. My group plays this mod that has been heavily modded by me that adds back in the original races and balances them out by giving the originals more caps, boosted starbases etc, increased jump speeds, increased speed in gravity well, basically a whole crap load of stuff. I typically update it do
ok finally figured out the frigate and cap factory issue... found the 4 hudicon_somethings.tga files.... was able to merge the 2 mods by renaming the second one, and creating hudicon manifests that pointed to the new hugicon_somethings2.tga files
ah ok excellent, I didn't think to look in a file, I assumed they were seperate files. Thank you. Also anyone know which of the main folders you can use sub folders in, I have seen sub folders in at least one mod, but it does not appear to work in gameinfo, either that or I did not test it long enough. I would really like to seperate each race into subfolders, to help keeping 1500+ files organized
What determines which picture is shown to buld a ship in the frigate and capital ship factories and where are those pict file stored? The name strings and the description strings are ok, as well as the built ship models, but the icons for in the factory are incorrect. I am merging 2 mods and thats the only thing I can't get correct about the races I integrated.
calienon , I would like to see the changes you made to do this. I had just modified the planets to all double SB on terran and desert and 3 on terran and desert homeworlds, but I like your idea better or a combination of the two.