yay, happy resolution
Nomad_6763
uhh, ya... i kill them for xp...
Ya same for me, i got the update, and now i can turn off the pirates, so get the update. simple as that. You can also just kill the pirates. Thats fun too. You can be all like "WHO'S GOT THE BOUNTY NOW YOU SON OF A &!$@#?
Wow, my first instincts about this post was "Oh my god, what a noob" then i read some of the replies and the explanation and then I felt bad about the whole "noob" thing. How does Earth fit into this, well, i would imagine that as soon as Phase travel became available Humans fled the squalid conditions and overpopulation of earth to colonize other, nearby worlds. Then I imagine earth became much like Europe became after the new world (the Americas) was discovered -like what Africa bec
I don't really think the nanobot theory makes much sense, because the Vasari are being chased. Last time I checked nanobots weren't really built for long-distance travel. The Vasari also don't know what has been chasing them, so they obviously can't "learn their lesson" because they don't know anything about whats chasing them. One more point against the nanobot theory is that if a heavily damaged ship came back it would be rapidly falling apart- that's what nanobots do, decon
I've thought of a way to avoid the chart-fest, first, make the pirate base partially visible, then you can click on the base to set bounties (that way you have to find the pirates, before you can use them). Then you can build a black market yourself, or like you said just have them as a part of your interface. That makes room for the culture tab. As for the culture-planet health relationship, it would be mostly represented by the allegiance of the planet giving the boost to defenders. H
I think the reason everyone wants outposts is so they have more control over their space. I hate it when i have an uncontrollable area on the outskirts of my empire, it makes it very difficult to expand. The bottom line for me is that if something is big enough to generate a phase-jump impeding area of gravity, you should be able to build orbital structures in it. And if you disagree then don't build anything there.
Maybe instead of having each planet spread culture (which is, at least in a way, covered by allegiance) each planet could have their own culture, that is associated with its indigenous population. Then if you colonize the planet you would have to deal with its inhabitants and try to assimilate/incorporate them into your empire. There could also be a second population indicator, for your colonists. The planets allegiance could be compiled from your indigenous/colonist population and other factors
Ya, deploying construction frigates out of like colony ships or Capitals would be awesome, I think it would make more sense with the current setup, then the construction ships could build the mines instead the colony ships. Then the colony frigate could just pass through and jettison a mining crew, rather than stop and waste time building the mine themselves. One questions though, would building the con ships take credits or antimatter?
Guys we're actually talking about the culture game mechanic, if you want to talk outposts, there's another forum for that.
That was 1 btw, >>>I suppose but I think we're getting sidetracked here. The point of an outpost would be to operate as an outpost. DEF-outstation: a station in a remote or sparsely populated location:frontier settlement: a settlement on the frontier of civilization. So lets suppose that yes an outpost was a preamble to a colony, however a colony is not inevitable. Suppose you just want an outpost because by George you like outposts for adv. warning. And yes it would be like founding a
Upon further reflection, your response was unrelated to that forum, so putting it on this page makes sense. -and you get brownie points for your foresight :P
Two things Yom, First, I think you may have posted on the wrong forum (the one where that quote of mine came from), And second, Perhaps you would build an outpost on a desert plant, where more resources would be required to support the population then you could acquire from the planet itself, but nonetheless, I'm talking on a bigger scale. Think of it this way. In earlier centuries, cities (in this case planets) formed strong points that were relatively far apart, in resource-r
well it was probably prompted by my post, i did have a more detailed entry but i accidently his Ctrl-R (refresh) and i didn't feel like rewriting. so thats my excuse, but i agree with you that sins style space warfare would be cool
Hey that was a shot at me wasn't it?
In my opinion, armor is great, i usually get it right after my first small fleet (the pirate-killing one that goes in front of your colony ships). If you think about it, armor increases the survivability of all your ships , so the sooner you get it the more you save in the long run. I think just getting more ships instead is really short-sighted.
First of all, StarDock? That's terrible. I think it should be a credit generating solar farm. Also Gas giants should be colonizable (high-tier special research just like volcanic or ice planets required), and generate loads of credits and trade (kinda along the same lines of cloud city from starwars). I soppose that an outpost would work too. I don't think that plasma storms, wormholes and the like should be colonizeable, if anything they should damage shields, slow movement, o
I'm a TEC man myself, who occasionally plays Advent for a little variety. From a story perspective I like the underdog, which in a way is both the TEC (Being attacked on all fronts) and the Advent as well (Forcibly exiled from their home). Gameplay-wise I'm a Boomer, so the TEC are a natural choice.
Yommers, I think, based on the actual (as in non-phase jump) distances between planets, using a planet as an outpost wouldn't be practical, mainly because you have to supply outposts and outposts don't produce income. Mabye on a smaller object, like an asteroid, but planets are too valuble for their raw materials. Back to the main issue, culture. I don't really notice the culture untill it gets to the point where the people revolt, and this never really happens as I like to play sma
It would be quiet, no sound in space. and if you ever hear anything, you'll probably die