Umm, you guys whinging about pre-ordering with credit cards. Do you realise there exists such things a prepaid credit cards. Buy the card for a couple of bucks, load up your amount and then use away.
eternal_darkness
Ok is it just me or everytime I download this mod standalone all the files and entities are there but the meshes haven't been replaced? Ori is just stock standard and another that really bugs me is the fact that the original sins races are included. Any chance you can fix this up? I know how to do so myself but it would be nice if these things were sorted out of the box. Finally I know this post might have been a bit whingy but I do like your work. If these things were fixed thi
Thanks guys. I've been bashing my head on this for a few hours, checking the file name over and over. Didn't bother to check the extension.
Ok, so I added my research subject to entity.manifest and I get a new error now Failed to find data file 'RESEARCHSUBJECT_FRIGATEACCESS_ANCIENTSSCOUT,entity'. (SubPath = GameInfo)
1) Is this what you meant by adding the name of the extra frigate entity file to player.entity? frigateInfo Page:0 count 4 entityDefName "FrigateAncientsScout" entityDefName "FrigateAncientsPuddlejumper"
Ok, so I'm trying to build a brand new research tree for a mod project I'm working on for Entrenchment. And I've run into a brick Wall. I'm trying to create a research pre-requisite for a ship. So I'll walk you through my process and see if someone can spot what I'm doing wrong. Also if someone is sitting on / would like to write up a how to mod the tech tree I'd be grateful. Step 1 I open up the ship entity file. FrigateAncientScout.entity (the ship in questions entit
As long as the Cylons are getting a ship similar to the uber awesomeness of the Jupiter. Fine by me.
So I found a copy of Entrenchment/diplomacy (Trinity boxset) at my local games retailer. Made my day, so I installed, updated and downloaded the BSG mod. Got to say, many props, kudos and hats off to Kyogre for the mod. But I have my two cents worth to throw in. So after "extensively" (by extensively I mean playing each side for like 3 days straight) I have some balance comments. First Colonials are OP PERIOD. The Jupiter Battlestar is rid
Kyogre12, I noticed you said you didn't have time to downgrade this to a Original Sins Version. I would like to volunteer my services to convert this project back to OS v1.18 compatible. PM me if you're interested.
I don't play online, but we play alot of Vanilla Sins at LAN's. At the moment we're heavily into Sacrifice of Angels 2 mod for Original Sins. To the point where the only person capable of finishing that mod for Original Sins (Me) has comitted to finishing the mod. Probably a waste of time for the online community, but considering it's used heavily for our Lans it's worth it.