Most Hated when playing against: tec - robotics cruiser swarm vasari - i don't really hate it, but I always go after the egg first to keep my caps from being nano-ed to death advent - guardians of course when playing each of those races, they become my favorite ships
israil
I'm diggin the Aliens-esque vibe you've delved into. it gives me warm fuzzy memories of having the crap scared out of me while playing aliens vs predator.
Insurgency basically forces your enemy to fortify every single one of their worlds with hanger bays, or risk having structures destroyed and planet bombed by the rebel heavy cruisers and seige frigs that so commonly appear. Its money they could be spending on their fleet, but instead have to spend on defensive structures or lose income due to destroyed mines and planet population.
I think what sends the AI into the turtle mode is that its decision to fight is entirely based on whether it has more ships than you. The only time it won't retreat is when you're on the doorstep of its homeworld. Basically no matter what difficulty you're playing, the AI will always retreat when faced with superior numbers and will never attack you with inferior numbers. So as soon as you build a bigger fleet than it has, the remainder of the game consists of chasing the AI
[quote who="TheSpydyr" reply="4" id="2030854"]Super Awesome Villians Forever... Anyone know that reference...1 Giant Space Cookie for the 1st to call it. [/quote] ah, good ole ATHF "SUNDAY MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY MONDAY TUESDAY...."
The cylon raider from the new BSG has got to be the most beautiful ship from any Sci Fi series ever
Like others before me, the time commitment required is what keeps me from playing online. I have an hour, maybe 2 on a good day where I can play. I love being able to just save and quit any time I want to in single player. This has probably been said to, but Sins would definetly benefit from a some type of skirmish mode like in the Total War games where you can set up different starting scenarios. Like set a starting amount of resources and credits and let you buy a fl
before i even start, i'm going to appologize because i don't even have the beta. in 1.1 they changed the designs of the fighters for the worse i think. the tec bomber is a b2 stealth bomber and the advent fighter is an sr-71, and i dont remember off the top of my head what the others were turned into. Are they still that way in the beta or do have even newer original designs, not rip offs of current aircraft?
i thought the in-game voice acting makes the vasari sound like klingons, so thats how i've always thought of them. it seems pretty fitting for their culture too, except for the technologically superior part. they're conquering warriors with a superiority complex, they enslave their conquered foes and make them submit to their rule. i guess there are a couple ways you can take that now that i think of it: -either their warrior ways bred a military culture aki
Good story, I've enjoyed it so far. The only thing I have to be critical about is that you've written the Vasari to be too human in character for my liking.
it was pretty clear from the books that hyperspace was a seperate dimension than the regular universe. They frequently refer to them as real space and hyperspace. Jumping to lightspeed from realspace breaks some kind of barrier that allows you entrance to hyperspace. quote from wookiepedia http://starwars.wikia.com/wiki/Hyperspace After the course was plotted in
I noticed something kind of like this once, but at sublight speeds. I'm not sure if it was a glitch or if I did something by accident (its possible, I was using a laptop touch mouse). I had moved a fleet to a planet, and then left it there for a little while and focused my attention on another one of my fleets in another system. Later, I zoomed back to the planet with the first fleet, and couldn't find it. The fleet was no where in the grav well. So I zoom out some and do some searching and
on the same note, I was playing a single player game and noticed one of my AI enemies doing something pretty crafty. My hangars were consistantly killing his scouts, so after probably the 3rd scout that was killed, he started sending flak frigates to scout my planets. It may have been a more expensive option, but his "scouting" flaks survived and he weakened several of my planets defenses by destroying their fighter squadrons. It was some nice adaptability that I wasnt expecting from the AI,
which graphics setting effects the detail of ship special abilities? i hadnt had any slow downs in performance until i ran into an advent fleet that kept using the special that looks like a squiggly sunburst. my computer tanked to like 1 fps.
I was playing my first game as Vasari and created several phase gates mainly just to get returning armada, which was working fine. Then I decided to experiment with sending fleets between phase gates and couldnt figure out how to make it work. How do you send fleets between gates?
yeah the kodiak kinda looks like a space brick. i like how most of the other TEC units look, but for a unit as crucial as the heavy cruiser, the kodiak looks more like a cargo ship. i disagree with the need for a destroyer unit though. i think they would end up just replacing light combat frigates.
intercepting kinetic kill projectiles fired from something like a rail gun would probably be impossible. a rail gun would fire projectiles at relativistic speeds (near the speed of light). it would be like trying to intercept a laser beam. at distances less than a light second, you would have been hit before you knew they fired. i guess at longer distances it is concievably possible to track the projectile, but it would be easier to alter course to avoid collision rather than intercept it.
i think it'll have to do with the vasari's experimenting with phase space. they'll have released some uber civilization from phase space and its conquering the galaxy and all the races will have to team up in the end to beat them (sound familiar?)
i wouldn't count on missles being the being the end all in space combat. i think it will be beam weaponry ftw. even today weaponized lasers are being developed for missle and fighter interception. right now, the air force has a 747 flying with a laser powerful enough to knock a missle or a fighter out of the sky from 100 miles. and who knows how soon it will be before we weaponize current particle accelerator technology. people are already worried about the LHC creating blackholes
great story witchfire. can't wait for the next installment. and as far as the "space combat should or shouldnt be x" naysayers, you said what i was thinking all along while reading the thread, witch. you're portraying space combat in the context of "sins." it wouldnt be a "sins of a solar empire" story without strike craft, phase jumps, etc. anyway, keep it up man.