Bass42 if you want a new guy to school (or own) also don;t try to find a game at 9:15 PM EST... three games LoL though SINS would make a good MMORTS setting...
Bass42
Never mind solved the issue,
[[quote who="theRetroboy" reply="18" id="1724610"]Bump HC and Illum supply. It's hard to spam when your economy starts going in the tanker to feed your fleet. One other option (perhaps the same as reply #1's?) is to bump the supply by a "fleet count" mechanic. If you build 4 illums, that's 6 supply each for a total of 24 supply. But the fifth, sixth, seventh, and eighth, etc. costs SEVEN supply, reflecting that the ship requires more of the dwindling trace raw materials beyond crys
... While i am new has a TEC commander I find this to be very entertiaing but perhaps the advant and TEc should put aside diffrences to kill the Xeno scum? (Ie the aliens) OOC: When i first started playing i choose TEC since their economic (which i tend to be) and their units have the least amount special fetures to try to deal with, meaning i could quickly deduce what each unit did to let me focus on learning basic gameplay. Im still trying out the other races to learn how to
When i play i tend to name by battleships after mythical animals, so Levaitian, Griffion and Chimera The dreadnaught (i play TEC mostly so that means the Marza) get names like Death, Conquest, war or Famine or conversely Red, White, black and pale. Support ship after famous inventors/miltary people So Edison, Nimtiz, Patton and what not