lol the more curvy the model is the more poly's it'll have [e digicons]:P[/e]
EternalRequiem
[e classic]:congrat:[/e]
[quote who="Carl" reply="1623" id="2774345"]With all due respect, your wrong. I have had great success making programs LAA. And if you read my posts carefully, I never once said it would increase performance, which it wont, but it does make more memory accessible by the program and reduces the number of Out of Memory Crashes. I know, I have tested this on 32, 64 bit OS's with LAA enabled and disabled. Now, either you werent paying attention properly or, you dont actually know how to test it p
[quote who="Carl" reply="1613" id="2773357"] Quoting wbino, reply 1610How can you play a map this large without hitting the 2 gig limit? You can download easily available software from the net that tags the SINS .EXE file as LAA, allowing it to use a full 4GB of RAM, that is what I have done. I had a 2000ship strong battle with the Romulans in the Romulan NZ and while it was slow going, i never ran out of memory, even at highest settings.[/quote]
It's a good game as far as I can tell, it's even better with mods and scripts. Bit of a economic simulator with fighter simulator mixed in.
It's a big game and it's universe is big... two pirate factions your normal everyday pirates and Yaki pirates (the more organized pirates) Xenon (out of control AI ships) Khaak (killer reptile like bugs) Terran's (Earthlings) Argon (Long Lost cousins of the Terran's) Boron (fish/squid people) Split (War like race) Paranids (Race that thinks every other race is unholy and unclean) And lastly the Teladi (reptile traders who will do anything to make a credit with whatever they can get their hand
>.> I just brought up the thought of it I didn't say I wanted it as a mod I was asking if anyone had actually thought about doing it. Besides I have no knowledge in how to mod and I don't even want to start to try I don't have the patience to go over lines and write stuff up. I was just asking a question and not requesting this mod be made and I believe I already pointed out the grounds for why it might not be made. I'd rather consider a more constructive post instead of go make it your
Yeah... sooner or later someone was gonna ask about it but has anyone give it any thought? I'm curious to know what the community's thoughts on this might be? I play this game a lot... a lot more then playing Sins. Though I doubt it would be wise to create a mod for it because there are so many races in the game and that means you'd hit a large brick wall with the 2 gig limit and converting the high poly count models I bet would be a huge task and undertaking, the only instances I've seen of
Righto ppl here's another model I worked on, it's one of my older models that I finally opened up again and did some work on. Expect to see this in ZombiesRus5 Sins of the Fallen mod :P This is my Starbase model poly count is high but then again it can be reduced while keeping the structure and shape intact :D <img src="http://img718.imageshack.us/img718/9615/st
Here's a new model I worked on recently, I'm actually making it for an X3TC mod but that doesn't mean it can't be used here now does it? :P It's a fighter model I'm working on still but it's practically done... except for a noticeable cockpit and weapons. <img src="http://img816.imageshack.us/img816/8817/khaakfighter2.jpg" alt="" width="1680" height="1
absolutely fantastic, that model is even more fitting inside a game then it appears to look in a modeling program... the beauty is so fitting... can't believe I made that model xD can't wait to see what it looks like with a complete texture skin on it... [e digicons]:drool:[/e] all the shiny parts that'll be a part of the hull. Hope you managed to get those other two models I sent earlier so you could look at them btw. Overall... KEEP up the good work :D
Interesting this seems to be an up to date and still alive EVE mod going on here. I used to be a EVE player a few years back, had to quit cause money got tight and I got bored with the game. Caldari and Amarr specialization =3 That aside it's good to see my old batteship in game xD and I don't mean the scorp... I mean the shotgun looking one :P the large boomstick as it is :D
Whoa... awesome m8 makes me drool to think whenever this mod is released that this will be one of the top mods ppl will be downloading to play XD
the money and the graphics card is what catches my eye xD though I'm not THAT good of a modeler... and I only really know how to use wings3d
[e digicons]:rofl:[/e] SO the EVE developers lost some creative juices and now are turning to the player community to help make new ships :P If I still played I'd consider it... I got sick of the chess game like mechanics of the battles in EVE
Might be released but think of it as a OPEN beta version to nail out the kinks and spray the bugs... as well as balancing each race and balancing the battle/ship system
Cool, I'll look into doing that then when I get the chance. Heck I might go back to all my custom made models and do that and then later give them to someone like you to work on with that thing :D
[quote who="ZombiesRus5" reply="204" id="2751192"]@EternalRequiem I agree. I really like the Atlantis DSV style models and am happy to see it come out well. I feel like I've made a lot of progress recently understanding the nuances of importing models into Sins and getting the models to look good. I will be attacking some of the other models I have availabe soon and will probably come back to the Blue Arcadia again [/quote] <p
Zomb... two words for you... FREAKING AWESOME! XD looks sooo awesome with skin on it
at least not in this game... maybe when sins 2 come out :P
Neato xD
[quote who="Nickplay" reply="32" id="2740588"] @eternalrequiem what's a Zerg? I'm not a starcraft fan oh no [/quote] http://starcraft.wikia.com/wiki/Zerg that I think gives all the info you could ever want to find :P
[quote who="TobiWahn_Kenobi" reply="1833" id="2718396"]@EternalRequiem Thanks for the offer. As for easily reducing the number of polygons without changing the shape, I'm not sure how you want to achieve that. We work with a poly limit of maximum 15.000 polys per capship ( and that should really be the max, as a consideration, the Sharlin uses 15.500 IIRC ) I expect the work for the X3TC mod to have no such limit ( rather 50.000 - 150.000 or even more... ) Deciding
Yeah, say your using an upload site... like imageshack or another, you have several links, when you goto put an image up in your posts I think your suppose to put the direct link in. This basically allows the forum here to cut down the size and when you click on said image it opens it up fully all the way
Zomb, might I suggest you put pics in that you can enlarge? I can't even read the text on that small screenshot looking pic