Sigh if only the game engine had a more evolved or more complex event engine where periodically events throughout the galaxy happened besides Artifact discovered, pirate raids, ect... ect... ect... What that would mean is as our friend above has pointed out, if a Civil War breaks out and such and chaos ensues that the event that likely leads up to this brings the said increases and unlocks something while in another way your hit hard in one area
EternalRequiem
geez... with these era's in the mix I think this would be a very interesting mod to play!
[quote who="Ryat" reply="1180" id="2389757"] Quoting harpo99999, reply 1178from what I have seen the serviving pirates return to the base they launched from and add to the defenders harpo I have seen them get as many as over 100 HCs and 50 caps plus support up to 250 ships[/quote] OUCH that'd be a tough shell to crack then
add to the defense... interesting... makes it harder to take out that base then... but then again if your in need to exp for your caps then it's a good idea :p specially if the other players aren't supplying you with targets. As for the planetary defenses I can wait for it... lol I usually try to leave a defense fleet behind to mop up pirate raid attacks or have them get to a planet that's going to be attacked while my main fleet adds to the empire and goes on an offensive war rampage
LOL KICK ASS BEAM ATTACK! One shot kill eh? damn that's a nice gun you got there [e digicons]:erk:[/e] I remember when I first saw this in the movie and was like... wow...
Eeep... no wonder I can use the full fury of my fleets to max when I attack planets LOL. Also in one particular game I've pretty much conquired the solar system I'm in and I'm getting my fleets ready to assault a Hard setting TEC NPC. All I can say is... it's gonna be a blood bath guy has so many light carriers and Kods that I'm a little worried he might break my assault lol then again compared to him I have a lot more capital ships. I truely hate the random setting for the NPC's nature, Rese
[quote who="VarekRaith" reply="1167" id="2388867"] Quoting gamerwiz09, reply 1165Soooooooo. I've picked up Sins again after letting it sit on my self for a while. After getting caught up to date with Entrenchment, I decided to look for some mods. This is just what I was looking for. First off, AWESOME mod, great job to all invloved. I have some problems though. I'm experiancing frequent mini-dump things, which then means I have to alt-tab out of the game, whi
What specs are you running at? that might be the cause of the problem, sometimes there is just to much running in game all at once that it makes your game minidump cause the strain on the memory is to great for the operating system I've only once had a minidump with this game... and it was due to some many things going on in game that my PC couldn't keep up with. Most likely it's a memory or graphics issue in the case where I had one though my computer can run this mod smoothly as wel
Hmm... I haven't seen all the eps... so you might be right heh
hmmm Radiance could used a few more curved edges to make it look more sexy lot less flat blunt ends and more curves [e digicons]:grin:[/e] and yesh... the Advent have pretty blue beams of light that shoot... rofl and I do have to say the cleansing brillance is a awesome attack to use enmass with 1 or more Radiance at a large fleet of enemy ships
Only problem I see with that is for such a large ship the Galactica can turn REAL quick... if you took into account that a ship of such size tried to turn that quickly it's hull would probably rip appart from the stress force the engines put on the superstructure of the ship [e digicons]:(O[/e] but aside that... that looks good
[quote who="harpo99999" reply="211" id="2386854"]eternal requiem, the sins/entrenchment update HAS NOT BEEN RELEASED yet the versions ARE STILL sins 1.17/entrenchmnet 1.03 harpo[/quote] oops... hahaha... I should have known that... ugh... guess I'm tired [e digicons]x_x[/e]
Did you update the game recently? if you did that might be the problem. NOOOONE of the mods currently up are able to be run on the new version of Sins YET. So if you have the new update for the regular sins and Entrechment then you'll be unable to play mods and have a crash if you do try to play one due to the mods being incompatable to the new version of Sins
Oh I like the Advent all right... but the Vasari are great to, lol as are the TEC. I just like the way the Advent play cause I'm most familar with them [e digicons]XD[/e]
hmmm indeed... I usually play as Advent :p that shield mitigation is kick ass fully upgraded shields and the highest mitigation goes yeah... heh hard to kill them. Helps to also have several Radiance class battleships in a fleet along with some support
interesting... lol and about that model error I posted. Yeah I figured as much but I still wanted to point it out :p as for all these other things this looks great. I say this even now cause I'm getting into modeling myself. I picked up the program recently and I'm learning how to do models and stuff in it. I have Fileosoft to thank for pointers. Anywho great pics! Glad to see more progress on the mod. Can't wait for more updates cause this just keeps my attention
dude... lol I've had more of the guys in one raid alone, once I had 8 of them along with 6 TEC support Battlecruisers, the Kortul Dev and a carrier with about 40 or so frigs come at me. Of course this isn't probably updated like your current version Ryat. lol But gees when I saw that fleet heading towards my planet I grabbed my main fleet and got it there quickly. They arrived just in time to join the battle
oh? lol welp there goes the neighborhood [e digicons]:P[/e] with pirates rampaging through the whole place burning down building's and setting off explsions [e digicons]8O[/e]
Hmmm... seems I found an issue with the polygon design of the Sharlin. I see some polygons in game that don't match... here are some screen shots of what I mean thought I'd let you know
Ah? wow... glad I posted the issue when I noticed it [e digicons]:grin:[/e] I thought for a second it was just me having a problem and not the file
ohhh... really now? I'm gonna check this out then and good work guys on the models and such [e digicons]:thumbsup:[/e] hmmm... an error on the extraction of the rar... CCRC failed in Babylon5/Texture/sharlin-warcruiser-cl.dds the file is corrupt has anyone also run into this problem or is it just me?
I doubt it...
lol Carbon I think those letters need to be bigger lol make them bold and caps MAAAAAYBE it'll get there attention then [e digicons]:\[/e]
Umm... I think the minidumps are saved into the local files of your computer under temp? I'm not sure... [e digicons]^_^'[/e]
Whoa... I didn't think you could actually have ships with moving parts like that in game! THAT IS FREAKING AWESOME! [e digicons]XO[/e] [e digicons]:rofl:[/e] [e digicons]:drool:[/e]