EternalRequiem

EternalRequiem

Joined Member # 3241795
3 Posts 710 Replies 571 Reputation

Don't forget the missing poly on the Starbase, I'm sure you've noticed it cause it sticks out like a sore thumb. I'll try getting some alpha shots of Nepilim owning enemy ships out XD I'm sure people are dying and wondering what's all the buzz about this mod. I absolutely love that fact that you incorporated my Radiance Mk 2 model, that's a complete surprise to me [e digicons]:grin:[/e] I love even more the awesome missile spam the long range frigates can do... lol reminds me of playing Dar

1,320 Replies 4,040,803 Views

right, I do hope you know which area of the ship the polygon that is missing is, cause as you know I can't get the game to take screenshots for some reason... I'm a bit on a half glass empty thought that I'll get little to not response from support part of the forum besides other members. I've even done a search on the forums for possible solutions into the matter and it seems to happen a lot though I don't see from what I read a plausible way to fix it.

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It fired a massively charged blast of energy at the planet which basically "cracked" the planet into pieces. A much larger version of the weapons used on all Vorlon ships as opposed to the Shadows Death Cloud which just fired a massive barrage of missiles which penetrated there way to the planet core and exploded. Really though Shadows were a lot less destructive of the planet then the Vorlons at least they left a planet intact instead of blowing it to smithereens and turning it into an aster

5,473 Replies 14,214,482 Views

Yeah, two mods that are large that I know that use dynamic movement is the Distant Stars mod and of course the other mod I've already said. Easiest way to get use of the mod is to ask one of the teams how they did it or instructions in how to do it with the least mistakes as possible, and yes I agree with the add-on thought, not everyone who will play this mod will like using dynamic movement, but at least the option will be on the table for them. But this is for the future, correct you are t

1,320 Replies 4,040,803 Views

Any thoughts on that deploying a mobile mine ability to a ship, I know the Vasari have this ability cause this was an added one to one of their units, it doesn't have to be many mines, 2 or 3 that home in on a target and does a good deal of damage. thinking about it though... maybe it would be smart to create the ability for a capital ship, especially if we're both concerned about bogging the game down ;) Glad you were able to fit that new ship in, also this is a small question on my part, do

1,320 Replies 4,040,803 Views

Mmmm... the siege units tend to be very well... paper thin in defense and don't they usually go RIGHT after the planet? as for the flak, utility and starbase constructor I'll see what I can do. Personally I never use mines myself, I always found it to be rather tedious to maintain them and another thing is most of the time pirate ships invading or enemy fleets invading tend to shoot them down before they even have a chance to do the damage they are intended to do. Also another fact I

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[quote who="wbino" reply="1711" id="2788438"] Anyone else think the rebels a little overpowering, or am I just that bad? I know the point is not to let them get that tech, but when your adversary's rebels are more of a threat than them, that's a problem. I felt like I was playing Diplomacy's pirates for a while, just that much non stop swarming. I don't mind the challenge, but it kind of makes front defense pointless. (Kind of gamey)

5,100 Replies 12,687,524 Views

Okay, here's a new model I just finished but have yet to have the poly reduced a bit on it. I've slowly been working on this ship for the past few days so enjoy it :P <img src="http://img827.imageshack.us/img827/4630/newcapit

1,643 Replies 3,599,619 Views

Okay, another thing I noticed after loading a saved game, the Starbase is doing the same thing as the basic attack frigate was doing before. It isn't attacking, no weapons are shooting and it isn't doing damage to any enemy ships that are in firing range. This is the Nephilim Starbase mind you

1,320 Replies 4,040,803 Views

[quote who="psychoak" reply="1690" id="2786860"]That level 10 Cube, no... I was a tard, somehow I left the entity file with a 6500 per level increase to hull points, it's supposed to be 0. The not bugged version of a fully upgraded level 10 Cube will only have 18k hull points. [/quote] this has been fixed I guess, so I should redownload the mod correct?

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yeah, lol I wouldn't have gone so high poly on it, that was my fault really on the Starbase but you did say you had a program that allowed you to cut back the polys on very high poly count models. The thing you want to retain the most of the model is the shape :P right on the starbase, yes there are some missing poly's I see them on the 8 main spikes sticking out on the bottom and top parts. I believe you know what I'm talking about ;)

1,320 Replies 4,040,803 Views

Nephilim scouts shield mesh doesn't fit the model actually a lot of the shield meshes don't fit the models... yet I know that's something you'll have to work on later ;) Yeah I finally pryed myself away from the Star Trek mod for now. Noticed you reduced the reflection of the hulls and I must say I like it now. xD I also spotted some missing polys on the models, the basic front line cannon fodder frigate's nose section has a missing poly and you can see straight through the model and

1,320 Replies 4,040,803 Views

[quote who="psychoak" reply="1690" id="2786860"]That level 10 Cube, no... I was a tard, somehow I left the entity file with a 6500 per level increase to hull points, it's supposed to be 0. The not bugged version of a fully upgraded level 10 Cube will only have 18k hull points. Just the Cube by itself, you shouldn't have too much trouble killing. A thousand fleet points should be able to do it without too much trouble.

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[quote who="psychoak"] They do build cubes, and it's time to start sweating when you see one. If you see one with a thousand antimatter, it's time to surrender because you've lost and there's not a damn thing you can do to kill max tech Borg. Should you ever be blessed enough to see one, a currently buggered level 10 Assimilator Cube has over 100k hitpoints at max tech right now. [/quote] okay just to make

5,100 Replies 12,687,524 Views

you mean invasion infantry who go down to the planet and fight for it? sounds familiar... I think the Babylon 5 mod has such a element in it... though I don't know as I haven't played that mod or what has been developed as of late

2 Replies 3,261 Views

Hey there, got another model. lol don't mind the heart shape lol I know... I wasn't expecting for it to turn out like that but oh well it's still a nice looking design XD <img src="http://img809.ima

1,643 Replies 3,599,619 Views

Hmmm I noticed one of the meshes screwed up on one of the klink ships, not sure which one it was... can't take a screenshot atm game doesn't seem to want to do that. Oh by the way... great job the game seems more balanced now, had to start over but not a problem. Loving the battles currently the Klingon's don't like me... that's only because they keep jumping in fleets at the bottlenecked sector I have a fully weaponized and defensive upgraded starbase at [e digicons]:rofl:[/e] also t

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