EternalRequiem

EternalRequiem

Joined Member # 3241795
3 Posts 710 Replies 571 Reputation

with the dynamic mod added to it... you guys could possibly make the mass of the ship effect it's speed in dog fights with other captial ships or cruisers for that matter. Capitals should move much slower when compared to smaller classed ships due to mass and the effect gravity has on them. Since cap ships are large they technically have a gravitational pull on objects nearby... but nothing like a planet or a star lolz. Best bet would be to increase the mass of the ship in the files so they m

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I'd like to know this as well... though I don't use 32 bit anymore since I upgraded to win 7 ulimate 64 bit... also... I figured someone would say something after I posted what I said... then again I'm no tech savvy person... cept when it comes to building computers.

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I'd like to know this as well... though I don't use 32 bit anymore since I upgraded to win 7 ulimate 64 bit... also... I figured someone would say something after I posted what I said... then again I'm no tech savvy person... cept when it comes to building computers.

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It's game specific from what I understand... has nothing to do with hardware or OS... IT IS JUST THE GAME plain and simple as a bug splattered on the window of your car

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Yeah... I'm gonna test the time frame of the skill and see how long it lasts itself... the effect at least. I'll check it in many forms... I'll probably test it in stages to make sure it's working correctly by using it at certain time intervals like 10 seconds after skill is active, 15,20,30,40,50 seconds and such. As I stated before I noticed a speed drop in the skill after a certain amount of time after it's use... it was before even a minute after it was activated passed... though I'll hav

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Indeed it is wise to have ships at the edge of the grav well... though sometimes it isn't required as I found out I had ships use that ability and jump from within the middle of a grav well. Though it's better to be safe then sorry. I found this out after I had to do an emergency jump for my fleet to a colony under pirate attack. They proceeded to jump from within the middle of the gravity well and jump to the chosen planet under attack. It does concern me that the EA have upgrades for hull a

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Did you choose which planets are allocated homeworlds? If you didn't then I think the players are given random homeworlds

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EA might not have a speed problem. I haven't tested them yet for any of that stuff I'm testing the Minbari right now. From what I see there is barely any noticable speed increase with jumps except when there is a jump gate present in both planets. The open jump gate ability though doesn't take into account the 6000 x times normal hyperspace travel that comes with the lvl 4 upgrade. I think it's completely ignoring it and basically working like the base skill used to make it... which is the Va

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Hahaha... that isn't a bug, it is intended... derelict ships are basically set up that way so the AI won't get stuck in them. They automatically kill the ships to prevent AI player ships from getting stuck there due to them not knowing what to do. Besides... those derelict ships are good exp for capital ships that are low in level... that or they make good cannon fodder

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never the less it's a very interesting design for a ship Okay update on the hyperspace jump point ability... it DOES not go as fast as when you use jumpgates. I repeat if you use the ability with a fleet or any ship for that matter it goes at roughly the same speed if not slightly faster than normal phase lane travel speed. It doesn't go as fast as it's suppose to go like when you have jumpgates between planets. I can confirm this after testing to see if what Tobi said

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