with the dynamic mod added to it... you guys could possibly make the mass of the ship effect it's speed in dog fights with other captial ships or cruisers for that matter. Capitals should move much slower when compared to smaller classed ships due to mass and the effect gravity has on them. Since cap ships are large they technically have a gravitational pull on objects nearby... but nothing like a planet or a star lolz. Best bet would be to increase the mass of the ship in the files so they m
EternalRequiem
and speaking of which if they were put in the DS mod they'd have to be balanced... though knowing Ryat he'd fit these for the pirates to use xD
lol do I smell the first victim? xD
LOL well I only noticed them because I finally cracked open the X3 Terran Conflict game and installed it. Been doing a lot of script adding to add all the new features and stuff... ugh... this game is supremely complex and difficult lol
Hmmm... I just realized something after playing another game... lol the Atlantian ships... some of the frigates and cruisers... lol Dan did you import some of the models from X3 Terran Conflict? cause I swear I see some Boron ships there :p
did you make sure the file wasn't inside a file? that might be the cause
NICE looks better and better as you progress
interesting... I'll check this out
you could do that, and then download Beta 0.895 Release: Beta 0.895 Patch from 0.85: http://distantstars.m
I'd like to know this as well... though I don't use 32 bit anymore since I upgraded to win 7 ulimate 64 bit... also... I figured someone would say something after I posted what I said... then again I'm no tech savvy person... cept when it comes to building computers.
I'd like to know this as well... though I don't use 32 bit anymore since I upgraded to win 7 ulimate 64 bit... also... I figured someone would say something after I posted what I said... then again I'm no tech savvy person... cept when it comes to building computers.
I believe the next update that is coming will have this update as well... at least that's what I read in prevouis posts
It's game specific from what I understand... has nothing to do with hardware or OS... IT IS JUST THE GAME plain and simple as a bug splattered on the window of your car
[e digicons]8O[/e] ouchies that certainly sucks donkey balls. Though a rather smart move by the Advent [e digicons]*_*[/e]
[e digicons]:rofl:[/e] ......................... right... lol Carbon blew a gasket xD
I'm on board with this... you have my word in for it
Hmmm... yeah... true... but still they are mighty powerful ships in there own right with very few weaknesses... also have any of you guys looked into this site? http://www.b5tech.com/index.htm they give specs on the ships size, weapon armament, defenses, ect ect ect...
Seeing how powerful the Vorlons and the Shadows will be... I expect to see not so huge of fleets by them... the fleet supply on their ships should be there to counter some of the balance issues there will be seeing how it's going to take a large fleet of ships by the other races to even manage to take down even a few of their ships
Yeah... I'm gonna test the time frame of the skill and see how long it lasts itself... the effect at least. I'll check it in many forms... I'll probably test it in stages to make sure it's working correctly by using it at certain time intervals like 10 seconds after skill is active, 15,20,30,40,50 seconds and such. As I stated before I noticed a speed drop in the skill after a certain amount of time after it's use... it was before even a minute after it was activated passed... though I'll hav
Indeed it is wise to have ships at the edge of the grav well... though sometimes it isn't required as I found out I had ships use that ability and jump from within the middle of a grav well. Though it's better to be safe then sorry. I found this out after I had to do an emergency jump for my fleet to a colony under pirate attack. They proceeded to jump from within the middle of the gravity well and jump to the chosen planet under attack. It does concern me that the EA have upgrades for hull a
Did you choose which planets are allocated homeworlds? If you didn't then I think the players are given random homeworlds
EA might not have a speed problem. I haven't tested them yet for any of that stuff I'm testing the Minbari right now. From what I see there is barely any noticable speed increase with jumps except when there is a jump gate present in both planets. The open jump gate ability though doesn't take into account the 6000 x times normal hyperspace travel that comes with the lvl 4 upgrade. I think it's completely ignoring it and basically working like the base skill used to make it... which is the Va
Should it matter? meh... I could care less... they are but tiny insects to swat and squash... or in our case run into the large capital ships windows and go splat. Those windows being shields xD
Hahaha... that isn't a bug, it is intended... derelict ships are basically set up that way so the AI won't get stuck in them. They automatically kill the ships to prevent AI player ships from getting stuck there due to them not knowing what to do. Besides... those derelict ships are good exp for capital ships that are low in level... that or they make good cannon fodder
never the less it's a very interesting design for a ship Okay update on the hyperspace jump point ability... it DOES not go as fast as when you use jumpgates. I repeat if you use the ability with a fleet or any ship for that matter it goes at roughly the same speed if not slightly faster than normal phase lane travel speed. It doesn't go as fast as it's suppose to go like when you have jumpgates between planets. I can confirm this after testing to see if what Tobi said