EternalRequiem

EternalRequiem

Joined Member # 3241795
3 Posts 710 Replies 571 Reputation

Okay... not a play test update but a update at least on searching I did some more of it and found a few useful looking things here is the list of what I've found so far First is a craft index http://www.meshweaver.com/Craft_Comparisons/ well... thats the only meaningful one I've found. I've taken an interest in finding out what kind of ship one of the Vorlons have... in particular this one <img src="http://b5.hc-gamer.de/mods/gallery/image.php?pic=103" alt="" /

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Hmmm... then there might be a slight problem with the speed of the ships opening a jump point going to a neutral planet. My fleet is moving at a SLIGHTLY faster pace then normal phase lane travel but it's barely noticable. I'm currently at upgrade 3 for the hyperspace speed increase and I noticed between jumps between my own controlled planets... it was very fast like ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM! took the fleet about 10 seconds to get from one planet to the other... hmmm migh

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LOL the Shadows are ONE of the First Ones, the oldest of them from what the history in the series has said about them Vorlons are also one of the First Ones as well and yeah basically you can open any jump point to a planet so long as the ship has the skill of course if you have other ships that don't have that ability there is no need to worry. Say your ship with the open jump point ability is in a fleet with a bunch of ships that DON'T have that ability they can still jump. The open

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Right... from experience playing the game the way jump gates work is basically LIKE the vasari phase gates except that it goes MUCH faster. Ships that have the ability to open a jump gate basically can jump from one system to another in pretty much the same way... but the upgrade for that doesn't apply but they do go faster then the normal phase lane travel. Like say you have a jump gate on one planet and then aim your fleet towards a planet halfway across the solar system. Basically your shi

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Yeah I only looked into it when I saw the thread on 7 deadly sins forum. If we could somehow get some of the files from that... sound files for weapons, sounds of engines and what not I think this would help the team here with mod development... the ONLY other way I can think of getting sounds for the game is to have someone take them directly from the Series and movies of B5. But the one or ones to do this need to have the ability to rip the sounds from the Series and movies. I sure can't do

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Indeed I will, I also posted in the SRI forums about the sound effects and such, you know me there as Eternal Dragon, where as here I changed my name to what it is now, I've been looking around and almost forgot about the other game I have and heard rumors about a B5 mod for it. Believe it's called X3: Terran Conflict. I happen to have the game but I haven't really played it. I'm a bit finicky when it comes to first person shooters specially with space ships I like a more 3rd person per

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Oooookay... I'd say the Minbari Neutron Laser on the outpost is far more capible then the missiles of the EA hahahaha oh man... just blew a bunch of pirates out of the sky with it... that I say has incredible range for a weapon seeing how it shoots far beyond the range of the firing range when you look at it by pressing alt... or is it crtl? not sure... but either way I LIKE IT! Can't wait to get the Vorlons in game [e digicons]:drool:[/e] hmmm the only way to actually

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Yes... you did... but don't feel left out! we are all geeks here XD And you are right, FTL is basicaly faster then light... it could be another term for hyperdrive. Even if the Destiny is older then Atlantis, it's the Anicents we are talking about, the Super powerful race that seeded life in the milkyway in the Stargate series, any of their technology that ACTUALLY worked of course is extremely powerful

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over 250,000 years old (not sure on age atm) and about 50 billion light years... lol that's what was said in the first eps now...

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[quote who="ZEROibis" reply="390" id="2408386"]I will work on adding the changes to the tree as soon as possible. Can someone explain to me what these other stations do? Is the difference something like this: Military station: Powerful Weapons and armor Repair platforms Antimatter restore Ship Yards Hangers Diplomatic Station Limited weapons and armor Trade facilit

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Interesting... I think I might get it as well... I've been thinking about it and I might just be conviced to do so myself... though the limitations on the 32 bit is my concern I might just go and install the 64 bit version. I have xp pro at the moment on 32 bit and I have 6 gigs of ram on my pc and it only reconizes 3.25 gigs ehhhh... yeah... you can see why I'm a bit squirmish about it

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[e digicons]XD[/e] harpo lol you just made my day... hahahahahahahahahahahahahahahahahaha! [e digicons]:rofl:[/e] *dies from laughing to hard* [e digicons]x_x[/e] anyways... I don't run on full max... I go at a moderate level -_- I can't have my computer getting TO slow on me... I usually scan the thing once a week anyways for security risks and so far I've had no problems

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Noted something else when playing the EA last night... the colony capital ship when built causes a minidump... ;) that is all... for minidump reports also I noticed a major difference between the EA starbase/military outposts. EA has major range on their starbases while the Minbari outposts have like 1/3 or 1/4 of the range... this confuses me greatly seeing how the starbase has long range beam weapon upgrades

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Hmm indeed... I know where you are coming from... Annoying little kid asking: WHEN'S IT COMING OUT!? WHEN CAN WE PLAY IT!? WHEN, WHEN WHEN WHEN WHEN WHEN WHENNNNNN!!!!!?" *bitch slaps and smacks the kid over the head* <_< damn annoying when multiple people ask the same question when it's been asked a million times already... really though... please stop asking people when the new update will come out... the mod team will NOTIFY us when it will be ready... so have patience, if you don't.

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seems pretty much dead... though no offense to the mod creator/creators but... it's nigh impossible to play if you have a low end machine having that much stuff going on even if you have just 50 planets slows the game down to a near grind... where it actually takes 5 minutes for your ships to go from one end of a gravity well to the other. I've played this on my PC and my PC is fairly capible of running sins at max settings without no problem... even when I try to run this game on lowest sett

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