EternalRequiem

EternalRequiem

Joined Member # 3241795
3 Posts 710 Replies 571 Reputation

[quote who="davidt0504" reply="2808" id="2998909"]I'm not exactly sure how the 2gig limit works but i'm just going to surmise that the more stuff you have on screen the faster it will minidump. So if I'm playing on a map that has 100+ planets and a mod that is already at 1.5-.6 gig will that make my play more difficult? Because I pretty much only play sins on large maps.[/quote] should remember that this mod uses pretty much all the stuff used in the optimization proj

5,100 Replies 12,673,634 Views

[quote who="Major Stress" reply="2797" id="2998401"]I dont like getting into debates over which show was "better". The younger generation likes Voyager, and ENT. Probably because they didnt experience the shows that came before first. Though i can see the younger generations point about TOS being "cheesey". What do you expect? It was low budget, and made in the '60's! TOS thru DS-9 was good. Voyager, and ENT almost sank Trek. Absolutely Horrible Writing, and inept direction from the K

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Voyager destroyed the Borg Transwarp Hub. Or rather should I say Admiral Janeway came back from the future, gave tech that was like 2 decades ahead of the current time to the Voyager crew and then little down the ways of the final eps she sacrificed herself to the Borg ( she had a nanological virus infecting her so as soon as she was plugged into the Borg hive in a sense she infected the whole hub causing a chain reaction and making it go nova in a sense. Yes, voyager fan >.> (t

5,100 Replies 12,673,634 Views

Regular bombers are pretty much anti-capital, cruiser and structure. EWS - Electronic Warfare System bomber basically they shoot rounds that take out the hardware on ships, pretty much they are a niche ship that fills a role that targets special areas of enemy ships.

8,423 Replies 15,668,135 Views

[quote who="ZombiesRus5" reply="580" id="2997186"]@EternalRequiem - Looks cool... Hopefully it survives a polygon reduction [/quote] Indeed I'll send it your way then. Even with poly reduction I believe it'll still look far better then the current one. Granted I like the current one still but it looks more like a kit bash between something else and the battleship. For my thoughts and ideas I believe each ship class should

1,320 Replies 4,037,482 Views

I'm just trying to figure out how to get rid of those visible lines you see in that pic. Those tend to show up when you texture the ship which concerns me considering roughly all the models I've made have them. [e digicons]:([/e]

1,320 Replies 4,037,482 Views

Hi all, I'm sure all of you are quite familiar with some of the works I've done in models over the months. As some of you might be aware of I am still new to this and am always looking to improve my skills as a modeller. I've run into something with nearly all my models which sort of bugs me because they are an eyesore when I see them. For some of you, you know I mainly use Wings 3D to do models as it's the program I am most familiar with. Wings has a little op

0 Replies 2,576 Views

Okay... update... new titan model... is... very... HIGH poly count... but omg it looks fantastic. The size of it from my previous models done pretty much dwarfs all ships. I'm rather pleased with the outcome, although I have yet to do turret platforms yet on the model. I'm damn sure there is enough real-estate on the thing to put gun placements LOL. Only major thing that needs doing... is polygon reduction. Edit: forgive the 4th pic, the model was upside down when I to

1,320 Replies 4,037,482 Views

Zombie I'm working on a new ship model, a new Titan model is needed, the current one after much debate with myself is to similar looking in a sense to the main front line battleship. Although I still like the look of the current Titan/Destroyer the new model I'm coming along with looks soooo much better and MEANER looking [e digicons]}:)[/e]

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[quote who="sareth01" reply="10" id="2995026"] There may be legal issues with it as well. as long as this is considered fan art and not sold but given freely I couldn't see any legal issues at all. Honestly the X developers should be enjoy the free publicity to be considered a part of the "best of Sci Fi" mod. It seems they are improving the game along RTS lines with X-rebirth, but then it still will be a completely different game and not really a direct competitor creati

12 Replies 9,193 Views

I'm not familiar with it but here's the usual index for that sort of stuff direct from the egosoft forums. http://forum.egosoft.com/viewtopic.php?t=216693 also just a quick note, ask for permission to use models from any X game otherwise you might find yourself with a cease and dissist order from ES. You can simply do this by PMing or emailing someone over at ES.

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Talking about the 4 spikes correct? or rather the 8 spikes. For the vasari I'm sure I can make them more pointed and curve more as well as make them a bit more slender. TEC I agree with cutting them off, as for the Advent if you have any ideas or concepts for what it would look more like pass them off to me. I'm always willing to try something new so long as I have a bit of a reference to follow. As for this model itself it came completely out of my imagination, though with a bit of i

1,643 Replies 3,595,312 Views

Up to date pic of the Torus I posted a short while back as you can see I redid the model a but and completed it more. For all intent and purpose it's complete save for needed gun placements (gun models are beyond what I really wanna put on the thing, I'd be adding possibly another 10k polys if I did that. There are a pair of crystal matrix's to the sides of the outward protruding parts of the Torus. Major areas for gun placements are easy to see, they are between t

1,643 Replies 3,595,312 Views

as far as I know Sins of the Fallen: Transhumans Archailects Hypercorps are not complete which may be why they are so unbalanced.

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Here's a preview of a model I'm working on which I hope with an experienced modder later down the road it can be implemented. A Plantary Defense Torus. The idea struck me with the Distant Stars Planetary Defense System, but this is a little more advanced, it's built around the planet providing complete coverage to a certain range around the planet. Basically it's a Starbase type structure in a sense that can be upgraded with other functions besides not just pla

1,643 Replies 3,595,312 Views

Gotta say I'm impressed with this mod, been a LOOOOOOOOOOOONG time since I played it but damn, you guys have done a fantastic job with it. Even without pirates on insane with that add-on, they are still quite dangerous. Damn buggers nuked by first built battleship which pissed me off. So I smoked them literally, Starbase just got set up and I had to rush upgrade it for the asteroid final upgrade to start smashing them. (Yes, Advent who else would I be, well... >_> besides Vasari.)&n

8,423 Replies 15,668,135 Views

Well the exact thing that happened was that another faction managed to find it's way to me and decided to give me a mission. I noticed it and tried to open up the tab for it. Second I clicked that faction tab it dumped, and I do remember which faction it was, it was the Rouge faction.

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Okay another report of Nephilim, Templar Elite has no engine flare. Also the effect of the weapons platform after they gain the synergy and shield upgrades is mis-aligned and not center with the orb in the center of the platform. Also when you re-texture the weapon platform may I suggest you texture the orb so that it's more like a central hub where the core power center is. Basically do what you did with the civilian research station, you made the center totally the team color wh

1,320 Replies 4,037,482 Views