EternalRequiem

EternalRequiem

Joined Member # 3241795
3 Posts 710 Replies 571 Reputation

Eh well I didn't skin it, I leant the model to a mod creator and he modified it to specify the race he allocated it for. Which is Boron in the X-universe, current game for it is X3 Terran Conflict. I like what your doing with the ships in your mod ;) Also I've posted the ship before without skin and I'm sure we've all seen the skinned version of the ship done my ZombieRus in his mod, it's one of the Plague ships ;)

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Hai all, been a while. I bring another finished model from the X-universe done. It's been fully textured and modified a little to what I gave him before but it's finally in the finished stages :p it's so gratifying to see a model I made in a game :D

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Neat, also Zomb even though you told me what you need in the PM I sent you, What I should have asked is what you needed for Nephilim still and possible concepts of what you had in mind for shapes and stuff. Plague race tactical structure... I could possibly give you a base model to work with. As for the other race... well we'll see what I can do. With the tactical structures, what I meant for those was the buff or de-buff sort of structures that we had an idea going for each race

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[quote who="Whiskey144" reply="117" id="2945431"] Quoting EternalRequiem, reply 115Agreed... the Rokh is a Railgun platform, I know this well because it was the last ship I got in EVE online before I quit and it's a nasty railgun platform. Granted the Caldari are missile junkies, the Rokh is the only battleship class that is designed to use railguns I have one beef with the video... you seriously need to work on the grammar. Invaded... died... wth? should be in

209 Replies 613,651 Views

[quote who="Whiskey144" reply="114" id="2945402"] Quoting Haiyooo, reply 113New Trailer from my Spanish Cohort, forgive the Spanglish! Trailer 1 video - Sins of New Eden Mod for Sins of a Solar Empire - Mod DB There's only two complaints I have: 1. RELEASE NAO 2. The Rokh fired missiles. It should not fire missiles. It should fire railgun slugs.[/quote] Agreed... the Rokh is a Railgun pla

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[quote who="Swiss Knight" reply="155" id="2942597"]Greetings comrades, we're gonna be showing off some gameplay in video form for the first time here, so you can get a sense of how DoV actually plays. In this after action report, I face off against hydrocarbon in a typical mid-game battle. Keep in mind this footage comes from the alpha build of the game, it includes some placeholders and other crap. For reference: Slavny Light Cruiser: Multirole

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yeah... Aeligos... in about 15 to 20 years maybe even 25 years >_> no offense, I've love to see that now... so I won't have to be an old man by the time we get that stuff.

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I do and that looks like a fine ship now with textures on it. I thought it was one of the more corny models I made but with the right skin on it it doesn't seem so corny anymore XD

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[quote who="ZombiesRus5" reply="817" id="2936973"] Nice looking ship. What kind of role would it fill? [/quote] which ever role anyone wants it to, though it does seem a bit large for a cruiser :P with it's poly count I was thinking along the lines of Cap ship. I'll have to take a copy file and redo the smoothing a bit so it isn't so high poly for SOSE, unless someone with very good modeling skills can lower the poly on that 16k mode

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hey there folks, remember that model I posted a few days back, here's a smoothed version look to it. btw... this is with 16k polys... lol yeah... that's a lot for a ship top side slight view of front and side <img src="http://img805.imageshack.us/img805/9189/newedit

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[quote who="FredLed" reply="795" id="2935371"]Are you using wings 1.4.1?[/quote] for that model yeah it's 1.4.1, I also have version 1.0.2 on my computer. I find that 1.0.2 allows me to do more with the extrude option then 1.4.1 does.

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Here's a new model I made, it's not smoothed yet to give it the curves I usually have with my ships. Been making use of the bump function of wings3d now since I noticed I get fit in more details with it to make the ships stand out more. I'm also looking for suggestions on how to make the models more detailed prior to texturing.(mainly other functions of the modeling program I can use to utilize.)

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