Whoa... ouch... talk about kicking someone in the balls, after kicking them in the balls in the first place and then kicking them again, and again, and again and again... Swiss does have a point though on somethings... [e digicons]:(O[/e]
EternalRequiem
Someone report this griefer or something... I'm getting sick of him... and b4 the whole modding community goes on a witch hunt for this guys head >.>
[quote who="DukkaSSP" reply="3991" id="2815020"]I would rather donate my money to real cause or charity then get BLAZING FAST SPEEDS (of .5kb/s) from DANMANGAMES PREMIUM PAYED SERVERS. Quoting SemazRalan, reply 3988BTW, Forums are back up. Guess that's another point for 7DS.and so the hopes and dreams of the world as a whole die a little bit more[/quote] You sir are a failure at being a Troll... and like I said before... got nothing good to write, you shouldn't
Eh... this game... it's basically a RTS game except it's got no graphics what so ever... all there are, are pictures and what not... I got a friend in the UK who got me into this game for a bit until I got bored with it. He still plays, I personally didn't like it enough even though it was fun for a time. Those models aren't models at all rather they are pictures, though they are concept pictures at most that I'm sure someone with enough skill in modeling could make the ships. As GoFan pointe
Neat, Zombies getting new idears XD
Movement for all ships is what I prefer but of course movement for cap ships would be rather slower compared to cruisers and frigates. Fighters and bombers would be the quickest, moving on up frigates would be slower to a degree, cruisers slower then frigates as they are the main battle fleet ships that can take punishment and support larger and smaller ships, capital ships of course being the slowest with combat movement. Will have to somehow incorporate the way ships will be able to fire th
Says the guy who's been signed up on the forum for 2 years and has 4 posts. I've seen better constructed criticism then that, this is all I will say on the matter... I don't feel like attracting the attention of the forum sharks. Then again... I'm sure the sharks would be more then happy to nibble on you.
If you got nothing constructive to say other then flaming and being a wise ass I suggest you not post at all [e digicons]:thumbsdown:[/e]
Never put your eggs in one basket if the person running it is known to disappear and neglect it, like they've done before ;)
heh, all will be fine, got this far and so far so good besides some bumps in the road (bugs and minidumps) :P
You should post that thing you sent me in Email in the OP ;)
Sorry I haven't been on much lol RL stuff... lol you know how it is
NEATO XD
those ship models are left as a result because those ship models have yet to be made and put in game
Yeah I got the email :p and the list of models needed xD Nephilim model wise as getting the ground work for them is basically complete from the stand point that I understand, though switching the siege frigate into the siege cruiser role is needed, as well as the scale up on the model but that's besides the point. The only model lacking I can think of for the Nephilim is the race specific tactical structure which will only benefit the Nephilim by giving them a buff... structure or ship
and again of course you'll need to check models in game for any missing polygons. I'll try getting more pics to you soon, also how's that list of things I need to do coming along you were going to email me? I don't recall or remember getting one with a lists for models for me to do. I could have accidentally deleted it as well... it's been a busy two weeks lol
NICE talk about expanding the Diplomacy research tree LOL that's like twice the size now XD
Hey no problem... lol I got sick of just playing the Tauri, Asurans and the Wraith in the Stargate Invasion mod so I decided to try this out once again. Only difference I noticed is that this mod tends to eat up more memory then the other, probably because I'm using the diplomacy build.
dolynick I noticed some of the Asgard abilities don't stop autocasting when autocast is enabled, I don't know if it's specific with capital ships or other class of ships but I thought I'd let you know if you already don't know about it.
all qualities are set to very high that is your main problem right there, you have the quality set too high especially with 8 players you should have set the quality level down to at least medium if your running that kind of game with 7 opponents. No wonder your game has low FPS only an hour and a half in.
that 2 extra gigs of ram won't matter, what are the effect settings at in your game? what have you turned off and have kept on. At most I never usually play with more then 3 AI cause I know it will tax the game and cause more memory usage. 4vs4 is a lot of memory usage... that's 8 factions which causes a huge usage of memory.
I couldn't have said that any better myself Swiss... though I probably would have used more explicit's but lol then I rather not get a warning of some sort for it :D
turn off team or mesh ship colors
Spotted something on the anti-strike craft ship, it's missing a polygon :P I was only able to take this screen shot because I figured out what was going on with my screenshot thing. My computer was taking the screenshot when I pressed the prt screen key. Sins doesn't seem to save it to the designated folder for screenshots. I can't explain why it is doing that, but I guess it's better then nothing I suppose.
lol I never use mines anymore... they are over-rated seeing how as soon as the enemy or pirates jump into the sector they somehow manage to miraculously blow up most of them with weapons instead of the mines impacting the hulls of the enemy ships