Exactly what effect or effects are we talking about Syneptus?
EternalRequiem
Any order you suggest with the Optimization mod with this until you get around to merging?
lol fighters and bombers aren't worth crap really I noticed, they get blown out of the sky if the right type of ships are mixed in, unfair AI tends to actually mix anti-fighter class ships well with their fleets, first thing to go in the gravity well are the fighters and bombers. Starbases alone can take a good punishment vs a small to medium sized fleet, vs a large fleet I haven't had the luxury to face yet :P
Okay, something I can point out about stuff so far is particle trails for ships aren't exactly aligned right with some of the ships engine points, also some of the engine particle trail effects overlap as well, I don't know if it has to do with how deep I made the engines on my ships or if it's just the particles itself, might want to look into that when you get the chance. As I have been testing mostly only Nephilim race so far... lol I really should test out Plague at some point instead of&
Hello all, I decided to play around with one of my models, you might recognize it since I used the battleship model from before that was done so well. I edited the wing sections a bit by cutting off the old one and replaced it with the current one. This is actually a merge in a sense of two models, my battleship model with the Radiance Mk 2 model. Since I like the design of the battleship model so much I decided to use it as a base for a new Radiance Mk 2 model. Basically all I did was add th
Right, I'll start with the Starbase ability, which is suppose to be called HOLY LIGHT, it's an ability that affects all enemy ships in the vicinity of the Starbases area. It's a AOE ability, we weren't sure if it would be just a ability that would put some debuffs on the enemy ships and do damage or just some damage done to them. Think of it as something that could cleanse the enemy of sin. I think that is as far as I remember about it. figured there be something needed for the trade
Oh dear... lol that reminds me of the Lost Viking game in Star Craft 2
Okay Zombie since I got those last model batches to you what other models do you need for what else there is to fill in for the Nephilim? Should be fairly easy for me to get the rest of the models to you in the next few days. I know some more of the tactical structures come to mind, though I assume we can just keep the jump inhibitor structure as is. There is also the fact that we could also create a structure for each race that suits there needs and makes it sort of a racial tactical structu
Sometime the simplest design can be the most beautiful design and with the right pain job it makes a more profound impact.That model only took me about 20 minutes to make but hot damn, might be a simple design but man... it came out so well. I surprised myself with it really and now that I see a real paint job on it I realize now that, that design was the right one to go with. Granted a lot of my other more complex designs are extremely good, but the simple design for the frigate and cruiser
WHOA that came out better then I expected xD
[e digicons]:omg:[/e] whoa... Asuran ships are murder to any other ships unless they are being overwhelmed by them. Explains why they cost so much for fleet supply xD
Right, I just thought of something for the siege frigate thing, instead of replacing the anti-structure cruiser we could make that into a the planetary siege/anti-structure ship instead. So we don't have to replace the other ship instead we get rid of the siege frigate all together cause those are fairly easy to kill off while the anti-structure ship itself wouldn't be so easy to kill off. Obviously either way the enemy knows which ships to go after first for KOS (kill on sight) currently the
I always read the readme file wither it already contains info I already know or not, better safe then sorry XD
[e digicons]:rofl:[/e] I seem to have found something superbly funny, is it just me or did some one copy the Star Trek mods readme for the SGI mod's readme? I can't help but giggle at that mistake. lmao rofl
I might be a bit delayed in getting some more testing done and some more models... it appears to me that I have a cold... -_- I hate getting sick
It's already in, but you have to have it as an add-on
busy with RL atm I think
Hmmm... I might do that, mind you it was only a 2 person match in a 5 star system map with around a little over 150 planets. The mini-dump could have happened because of an overload of too many things going on all at once. If I remember correctly I had a incoming wave of pirates to one of my planets where I had my main fleet, my secondary fleet was the one that intercepted the Plague attack wave.
Only issue that comes into play is of course... the game's 2gig limit lol. I just hit a mini-dump when a huge battle erupted, Plague decided to go ahead and try to invade me and I was well prepared for them
I do see the strategic means for that though, your putting mo key roles on the smaller ships with abilities to support them. Like one of the units being able to recharge shields and also repair hull. But even so 100 hull points and 150 shield seems... well... a bit low. But that's just me, of course this is just the beginning stages of the mod and balancing will have to come later once we've built the core ground work for the ships and abilities
Hmmm... I noticed something odd today with the pirate, even though I went in there with a huge ass fleet my fleet got kicked because of the darn weapon platforms. WTF is with the range on those things, also another thing you should look into is the balacing factor for the shield HP and hull HP for the capital ships level ups, I hardly notice any percentage increase in either areas with the capital ships, it's like they don't gain stats at all when they level up. It's extremely sad to see a le
Cool, make all the changes necessary to fix the models, so long as the main shape of the ship/structure/starbase remains that'll work fine :P As for a fighter I'd like to see what model you are talking about, send me an e-mail with what you mean please I may be able to come up with a model or already have a model that I haven't given you yet. You seen but a few of the models I've worked on after all and not all of them, I need to get around to showing them all that way you have a full look of
I agree, ideas for the third type of hanger unit... hmmm... don't need a advanced bomber or fighter and we already plan to not have mines, so an alternative would have to be gunships? If we go with that I think it would be an easy thing as Distant Stars mod implemented this already. Also... I just remembered something about ships, there are models we haven't thought of changing yet and those are the thing we are already talking about, fighters and bombers. Also I noticed something odd with th
Yeah I saw the previous post about the Starbase and all the other stuff. About the fighter hanger bay, it would seem more like a Plague race thing for their hanger to cost more defense strategic points, I am not sure what the plan is with Nephilim with fighters. I know overall Nephilim will have powerful ships but not as many ships for fleets while the Plague will have a good deal of ships but not as strong ships since they are a "Swarm" like race and outnumber their opponents instead of over
Hmmm, I noticed the weapons platform has the shield Bestowal ability as a passive... it doesn't really work that effective as that type of ability, as a active ability it would work but that would require adding an antimatter pool to the weapon platforms. As it currently it doesn't help one bit during a battle