F22RAPTOR_001

F22RAPTOR_001

Joined Member # 3242917
0 Posts 6 Replies 40 Reputation

I would like to see that as an empire grew their sustainable ship numbers also grew. More planets, more supply points for fleets. Also, once a certain number of planets were under your control it would be cool to see ultimate ships and structures come into play. Something only the ultimate empires could have.

169 Replies 186,372 Views

I would like to see in a patch or expansion that when a ship or structure blew up it transferred blast damage to any surrounding objects including enemy and friendly. I also like the idea for mines, minesweepers, and minelayers suggested by canusamar. Hence, a ship friendly or enemy fly over it and it blows up. I also really want to see ship movement become a bigger part in engagements and fleet formations that can protect your powerful, but poorly protected ships. <br

169 Replies 186,372 Views

I think the projectiles should take the same amount of time to travel to the planet as a ship could as a crow flies. I only have built and fired a few super weopens for the reason that the projectile takes so long to get there.

3 Replies 1,399 Views

Defensive Capabilities: I think that carriers have become way too powerful because they can, like people above me have said, can quickly move around and constantly regenerate their hull and shields. I think cutting their speed, shields and hull points to make them easier to destroy would help the game. Offensive Capabilities: NO CARRIERS IN THE WORLD TODAY CARRY ONE SQUADRON OF AIRCRAFT.If that is the case why do the carriers in SoaSE only carry one squadron. I know this game is

77 Replies 13,958 Views

I think that in Sins 2 there should be more emphasis on maneuvering the ships rather than lining them up and duking it out until one side gives up. I also agree with the other posts of adding a whole new type of ship and having more direct combat abilities rather than having support after supporting ship.

17 Replies 19,069 Views