walkercubed

walkercubed

Joined Member # 3245014
0 Posts 57 Replies 99 Reputation

Also noticed with the alliance that the flagship doesn't appear. Thought it might be the maps so I tried a random map and a designed map with the rogue and flagships showed up but when I tried the same two maps with the Alliance the flagship did not show up. Thought it might be helpful.

1,320 Replies 4,035,681 Views

Great Mod, love the work. I really like the hypercorp and looking forward to the other trans humans. I did notice that several of the hypercorp "negotiations" tech tree don't seem to function. Also both star bases seem to be able to have a third level of weapons yet, it claims the research isn't done. i had all of the weapons and science levels completed. Thanks again for the mod.

1,320 Replies 4,035,681 Views

I'm honored to help in any way. I like this approach (turn on/off what you want) to mega mods. I wait with baited-breath for the release of the Cyclons, Archailect and Alliance. As a WIP I'm guessing that planet type advantages/defects will come later. Such as Industrial planets doing ship construction faster; City planets increasing trade, etc. it will be interesting to see what will happen with the Rigel planets. Congrats on a job well done, a

1,320 Replies 4,035,681 Views

Been playing for two weeks now, and no crashes. But, I do have to point out I have followed the instructions. I'm a science teacher so to me step one IS step one, then you do step 2. I do have the following notes: 1- The hypercorp seem to falter just a little with the Vasari their phasic missles realy do rip past the Corps shield and tear up the hull. I really needed to watch my tactics when advancing on them. The races w/o shielding (colonials,

1,320 Replies 4,035,681 Views

knowing there are hardcoded limits, how about something like DS and Sins of the fallen, or any other mod that just adds 2-3 races? Would that still push us over the 2 GB limit. But didn't Malestrom add a 4GB imit patch to it's upload. Wouldn't that work for all mods?

13 Replies 7,988 Views

Any chance that combining mods is easy? I am not a modder, but i would like all of your effects merged with another mod. How do I do that? I first guess would be to merge the Galaxy def files and icon files. Not that i know how? Is it as simple as "cut & paste"? I'm guessing NOT! If it were that simple ................ So what am I to do? Would it be possible to request a mod merge? Not that you have any more time to devo

8,423 Replies 15,657,718 Views

[quote who="soase-maelstrom" reply="205" id="2759830"]Have a close look at your graphics card ... http://forums.nvidia.com/lofiversion/index.php?t91073.html Let me know what you think. Your PC spec's look good. Do you have similar problems when playing standard maps? NB: I have updated the Trade & Refinery Ships icon sizes (as per original races icon sizes). For release 2 of the mod though. [/quote] I don't get the visual

1,681 Replies 4,209,240 Views

I was playing alliance, against three AI tec advent and Vasari. On a map created in Galaxy Forge using the planets from the Mod. I clicked on the fleet bar (left side of planet) to capture all of the ships. In order to give them a movement order and it crashed before I could complete. I followed the recommended settings except that I don't show a box for the cargo ships in the effects tab, can you clarify its location. I do see all the annoying cargo

1,681 Replies 4,209,240 Views

Downloaded the entrenchment mod today and so far I have a one hour in game crash on two ocassions. The is no error report and there is no mini dump screen, it just quits.

1,681 Replies 4,209,240 Views

OK, so use this tool to convert them to a text file. Then change the values. Is it then necessary to convert back to a bin file? Then test by useing the dev.exe command instead of the normal startup .exe. So where do I find the particular values that I'm looking for? (i.e. supply and command)

117 Replies 434,227 Views

Thank you for the information and quick reply. Is it possible to use the text bin converter (in the forum) to merge these two files so that the mod recognizes all planets? If so how?

9 Replies 4,013 Views

Which planets does Maelstrom have, I have some custom map that i designed and when I use maelstrom the phase lanes are gone. The mod does not recognize the planets I'm using. Galaxy Forge doesn't state what mods use the planets on the list. Any other info would help.

9 Replies 4,013 Views