No SB should be able to phase jump, first and foremost. On the other hand, some sort of movement for each would be nice. As they stand, i find myself building the base close to where ships are phasing in from hostile planets. Unfortunately, later in games, when things might change, my SB becomes useless as a defense mechanism, I think the balancing should be handled with the upgrades made available to each race. (Vasari-better weapon upgrades, TEC- trade port upgrade is great, and Advent- som
krose71204
i don't know if there is a reason for this, but i am playing as the TEC and i can't select colony frigates unless i click on each one individually(and hold SHIFT to group together). I keep trying to left click and drag to select multiple units to create a fleet, and all units are selected except colony frigates.
i just played and its not very buggy at all. i use my sony vaio laptop i got last year. model no. VGN-FE790 if you wanna check wat its runnin on. once the game loaded it ran smoothly for the 3 hrs it took to finish my first match.
I agree with you overchargethis...i say they bring the mines HP to 100 and have them take at least 1 tactical slot. not too powerful and not "nerfed to uselessness"...i have faith in the sins team...and by the way cpt_siddy, the mines go for 1000 credits...they arent free, but damn cheap for mines that dont take tactical slots... entrenchment is great, i love the star bases-awesome upgrades-i just finished my first game, and they definitely need to up the speed in the real release lik