rchurchw

rchurchw

Joined Member # 3248850
0 Posts 3 Replies 70 Reputation

I would like to see Bio Weapons. In real life, miltaries research these types of weapons all the time because it's cheap and effective. Let's say the TEC have developed a virus that halts the culture spread of the Advent. So in turn, the Advent would have to research a cure. The use of bio weapons would be nice step from just dropping bombs on a planet. Maybe there are levels of bio weapons from ones that slow the growth of your planet to the level of a super weapon.

48 Replies 141,732 Views

I added this mod to the SOA 2 mod and the mod doesn't crash. However, when choosing teams, the Star Trek races are shown as "String not found" also the vanilla Sins races or unlocked. I don't know how to fix the mod so that the Star Trek races are only shown and the vanilla Sins races are locked. As for the mod itself, the planets and sizes are great, I love how the gas giants are massive and the same with the sun. I can't wait until the moons are added and is it possible for th

140 Replies 336,073 Views

I have a quick question, I know it will annoy Major Stress, but is it possible to take different mods, a la, 7 sins of the solar empire, and paste certain information,planets, rouge stars, moons, into the GameInfo file and have them work in the SOA2 mod? I did mixed the current SOA2 mod with some modders balanced verison of the SOA2 mod and it work out. But since the two mods are close there wasn't a problem, however what about Danman's mod and this one etc?

1,754 Replies 4,117,949 Views