But... if we all don't play Sins to make EvilSpaceAlien lose five hundred dollars, then we don't play Sins! Doesn't that mean we all lose? [e digicons]:([/e]
LukasHanhart
This would be handy mainly as a timesaver for me though I admit, I really haven't found myself ingame thinking "gee, if only I could rotate that fleet, then I wouldn't have to move it back and forth..."
I happen to agree with this one, I don't like arbitrary hard limits. A soft economic limit maybe, but I've always hated limits that say you can't build more than X just because. I feel enough limitations exist in the game, this one should probably be reconsidered.
I decided to end my last game because of this. It's just to tedious to try to deal with mines without the scouts working properly. Hope this one gets resolved for the next patch! Enjoying the beta though!
I don't like limits in RTS games. I remember being very excited about Age of Empires III only to be told I could only build X amount of this and Y amount of that. I can appreciate some of the reasoning behind this request, but frankly, my only response would have to be rather than forcing limits on certain types of units, perhaps we need to reduce the limits or some of the other things such as starbases, perhaps placing a soft cap on them (i.e. they consume resoures to keep ru