Bearro

Bearro

Joined Member # 3251842
1 Posts 2 Replies 385 Reputation

I did use OS/2 back in the day and it was the best system I ever used then. I remember when I tried Windows 95 after being used to usability, stability and multi-tasking of OS/2 Win95 was just horrible... Sadly at the time I did not know about Galactic Civilizations for OS/2...

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To add my 2 cents to the heated discussion - I like DA espionage better than the vanilla Gal Civ one. And it was rather my impression that it is the player not the AI that can exploit it. That said I regret that the devs did not rebalance the Dread Lords campaign with the spies in mind, as it is one can stop "unstoppable" Dread Lords with a spy spam... Coming back to ToA - I read in some review that AI can not cope with the new victory condition, is it still true after the patches?

28 Replies 28,048 Views

[quote]- New tech trees - they seem to limit the number of techs each Civ has, e.g. Terrans can only use beam weapons, which takes 90% fun out of ship designing... hardly a good change.I know I haven't played the Terran tech tree much...but something sounds wrong here. All races to my best knowledge have all 3 weapon/defense trees.[/quote] Indeed you're right, I'm sorry, it was because of the map I played, generally all 3 types of weapons are available. Thanx for clarification.

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Hi, I do not have the ToA expansion but had a brief chance to play it last weekend and I must say I see most of the changes as a move backwards. I'm sure I've missed some changes, and maybe did not have enough time to appreciate those that I did notice, so I'd be very interesting in hearing what exactly in your opinion makes it a better game over GalCiv gold. Things I did notice: - New tech trees - they seem to limit the number of techs each Civ has, e.g. Terrans can only use beam weap

28 Replies 28,048 Views