IMO, It doesn't make sense for an expensive starbase to have 3 different guns for different ranges and NOT have flak cannons. Sure it has Fighters, but that's no excuse for not having additional guns mounted on the starbase as back up. It would even itself out anyway. You use a slot for the flak upgrade you lose a slot for an additional fighter upgrade. Seem's like a better investment to me anyway.
Chrysotyle
[quote who="Jrla21" reply="22" id="2010996"]From what I understand, the Advent starbase is HUGELY underpowered from the other starbases. I saw that the Advent's starbase capabilities, ended up less powerful than originally promised. Also, I read in another post about StarBases that the actual ability in the Advent SB that throws asteroids is buggy and doesn't work properly. Hopefully thia is corrected in the next update. [/quote] TBH, all the starbases are underpowered, but that'
[quote who="ratchit01" reply="2" id="2009977"]I feel your pain. Something needs to be done, and from the posts others have written I'm sure they will. Personaly I also would like to see a researchable ability given to one of the frigates. Perhaps the seige frigates could be given missles that could detonate when in proximity of mines, or the long rang frigate could have missles that launch clusters into mine feilds destroying mines from affar just before your fleet moves in. Or some such
[quote who="Jrla21" reply="20" id="2010846"]But removing it also removes balance. What is the base going to have after removing that? A culture Center and trade port. I might as well not build an SB if that is removed and Instead just build Temples of Communion, and Trading Stations. I am not looking at this from the concept POV. I am looking at it in relation to the other races' SBs. From what I have read in the Game manual this is the Way things work in-game Vas