Let me tell you restarting after taking a break is HARD----- Hehe, i bet. :D Using nano tech as a sidenote could work if it was done properly, it could illuminate that the archailect are very different from their past (hypercorp) but still show a weak link to the society they used to belong too. Hmm interesting, what would be the background and the link for and between such an abbillity for hypercorp? They become more powerful the longer the battle wages
Malanthor
Nice little info there Zombie. :) I am sure i will spin the archailects as some benign and wise entities that see the sad state of humanity and want to enlighten and reeducate them when i play them. But thats only me, i cant play anything much that aint my cup of tea(them evil bad folks!!). I like what you envision hypercorp as, the nano tech and psionics, just (as ive said before) be carefull abouth making them to much like the advent with their psionic part. Now the advent they have
Hehe, i pretty much only use cap ships, i have feelings for my ships and usually give them own names, and if they die the population grieves and i build a new ship with either same name II or some other twist of the old name so that it continues to live on -in a way. :P Well now and then i use huge fleets, but when playing vs only say 2 hard AI's i just turtle on 1-2 planets and level up all my cap ships. I guess i am going to like archailects, but right now i feel most inclined t
Nice post. Yeah i agree that from where we stand the sky is the limit with the archailects. Zombie probably knows how powerful he want them to be and what they should be able to do, but some debate along the way is nice, and maybe zombie finds something he can use in our rambling. Hehe. The Archailects might be able to go to the very top, becoming something "else" like ironheart in babylon 5 kinda heh, or they might encounter a barrier that we do not see because the tech is way to far ahead o
Yeah i agree with you on the research it could be implemented for the morphs, i just wish it was a way to make it stand out even more and make them more special, not just more minds=more research, cause that pretty much goes for everyone. :) Yeah the weapon hack could work. but ""And also, with the weapon hacking thing, you'd be surised how effective it would be"" Come on, its not like the technology is clearly outlined or even exists, so how sure can you be it would really be tha
I thought the silly idea was fun, but i think its maybe overstepping it a little. It is more suitable for dwarfs. As in beer drinking, water hating, horse disliking, tree choppin, hairly little men with big axes. Hehe. Creative idea for sure though. Also as i understand it, i dont think the Aichailect are that homocidal. They want revenge yes, but that "exterminate, exterminate" sound more like it belong too some artifical machine programmed to wipe out all life. Not a bad idea t
Hehe, welcome back Zombie, hope you had a nice vacation. You dont have to give me any feedback at all regarding my ideas, you know that, if you look it over and find something thats of use to you -good stuff. You can always let me know if you decide to use it, but i dont need an explenation. With the long ass posts i type down, it will just take up your time for no good reason. :D I am eagerly awaiting your next release now, if you have a early version you want me to go o
I fail to see exactly why the hypercorp would blast their own structures, or get resources from allying with someone, or have weapons on their trade ships though. :) What exactly is it that make this "hypercorp'ish" ? Or is it just to let them be an economic power and different from tec? I assume you have read the info thats on the moddb page? (it looks like it based on what you write here) The hypercorp allready have something special going for them: it just hasnt been im
It has been fixed in the internal version. But on hehalf of Zombie (if i may be so bold) thank you for reporting it anyway.
"Working on the bridging mod should be the next thing done." Who are you to say what should be the next thing done, its all well and good to speak for yourself and say what you would like to be done next, but dont go saying stuff like its god's own truth. "Plus, how do you know the timeframe if you don't do mod work yourself?" I have modded other games and i do know some abouth how it works, what i said was "it CAN take some time" as in it may or it may n
Got one more idea: "Captured Infomorph" can be put into any research tree or upgrade or whatever and can pretty much do anything, but preferably something to do with research speed, research cost etc. You also have technomancer, you know those in shadowrun that are always connected to the net. Maybe you can use those concepts somewhere. Also some psionics for you: Psychoportation/apportation: Your psionicists force a hole in the fabric of reality, allowing your ships a
I say focus on your own mod first and get it done well and proper. Bridging can take quite some time aswell so.. :D Speaking for myself id like to see your mod done well and proper before anything else. Hehe
Good reading material, and some yummy pics. :)
Just watched the video, and it looks great. Very nice concept there. Too bad with hangars particularly, but i wouldent want every faction to have the same fighters, nor cargo ship so same there. Anyway its a minor annoyance compared to this cool stuff. Abilities: you could also let Max Allegiance be a race specific uppgrade for someone suitable, that would leave one more slot for other stuff. -------I'm also thinking Orbital Defense should be an upgrade that combines weapo
hmm hmm, well both work, would be easy to make it a exact same-position research though, would be just like starbase research and that is almost always in the-pretty same spot. Hehe. :D So will it have unlockable uppgrades like the starbase? ex: holy light for the nephiim, or will every uppgrade be availible at once you colonice it? I must say i like the idea of this, great job getting it to work.
Ahh thats excellent news. Really cool stuff, Yeah sounds very fun. :) They will still have a build menu or will every abbility for it need to be through general research?
Have fun with the tourney. :D edit: i hope your playing yourself and not sitting in a comfy chair shouting for your wife to bring you another beer, while one hands graps your balls and the other shoves potato chips into your mouth. Hmm so what you are picturing is the trade center as a stock exchange? With general research uppgrades to improve the income from the said building? For the prevent colonization of planet you could perhaps go with som
You could always use Stock Market as an uppgrade for regular hypercorp starbase, it could give a random value between x and y every income cycle. Just a lazy idea that came my way. My brain have been away lately so i havent been able to to come up with much. :)
Wow, nice looking ship, good work there iskatuMesk. :)
So are you any closer to deciding what you will do with the moon-base Zombie? I still think you should be able to build both on the moon and have a regular starbase by the way lol... i just had to say that again. ;)
Would it be possibly to have it act similiar to a planet? As in you would have to colonice it to start building on it, and when it is attacked and brough to zero hp then you would in effect loose the moon similiar to loosing a planet to bombardment, but the moon would still be there, and you would need to recolonice it and rebuild unless the enemy decided to posess it. Hmm would prob be impossibly to code heh. Anyway it is good news that you have more freedom to work with abbilities on the mo
Good news on the starbases, but does that mean that you will only be allowed 1 star base and not both the moonbase and the normal one? That will be like potato no poteto. We need both! or its like: "i am giving you this!" And we are like "yeah :D" and then you are like: "but i am taking this in return, muahahaha!!" Hm yeah, atleast i was thinking population, would be far easier to build a huge city on the moon than a floating city in in the sky, and i can easi
Ahh i understand Soase. Thanks for informing me how it works. Always good to learn something. :) Let me know if you need me to run some tests on the issue or something.
Potato! No POTATO! Hehe. :D Glad everything worked out, i guess you have some stuff to occupy yourself with implementing now, ill see if i come across any more bugs when playing, but they are a dying breed. Ill think on more abbilities for the hypercorp and the rogue starbase aswell as utility frigs for the corpies and see if i can dredge something up, let me knw if there is anything besides that you want done.
Oh yeah, i am playing your latest mod 1.21 :) That was where what i described took place, they had lots of orbital structures, ship factories etc when i jumped in, i didnt see any infighting however. I think ive only seen the problem in 1.21. I remember the pirates coming with huge fleets in earlier versions but thats only good fun. Hehe.