did you mean in system with own high culture your ships got an bonus like more attack power or so?
JerryPheonix
In the end the only sense of installed defence in a solar orbit is to hold back the enemy as long as you fleet need to reinforces the planet to KILL the enemy! Is not the job of your hangars or guns to does this. [B] To hold back an enemey from your planet and buildings you need to take his moving space! It is a normal human reaktion that everyone trys to avoid ship damage. Even when he know that his fleet is not in elementary danger by the defence stations.[/B] But if you
Man you dont realy mind that some of the producer are interested in anyway of your ideas? Thats not a personal thing, but the chance that someone who can affect this, read this post and USE your suggestions is quit low, or?
[color="#0000FF"]I wont Orkz.[/color] [B]WWWWWWAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHGGGGGGGGGGGGGGGGGGG[/B][color="#FF0000"]111111111!!!!!!!!!![/color] :CONGRAT:
Okay, thx guys. But it is a little bit unfair to give a such useless super weapon... so far. By by.
Yeah but you should this mention to (armor/weapon type) https://forums.sinsofasolarempire.com/177607
may you should play the tutorial first?
Dear folk, I'm playing now since 5 days and took a look at the advent site of things^^ yesterday. So i started a game with 50 planets and 4 suns (difficult: normal) and 4 locked teams. After 5 hours I build the big boom boom gun in the advent tech tree (sorry cant remember name) and try it out. But nothing happen! Ok some psychological light power wave bolt crushed on the bad, bad vasari planet and the loyallity fall to 79%. So I build 4 guns on different planets and started them t